Of course the most logical question here is, "why?" The most obvious answer is that no such reference existed on the internet until now, or atleast none of this scope and accuracy. But that's only part of the reason. My main purpose for devoting so much of my time to this Sonic resource is much deeper than that. To put it in the least amount of words possible, Sonic the Hedgehog changed my life. As dramatic as it sounds, that's a quite literal statement.
My earliest gaming memory is of playing Frogger on my Intellivision, often for hours on end. I was four at the time, and being exposed to videogames so early, gaming became a part of my composition as I grew. I later owned a Commodore 64 and an NES, but my passion for the gaming industry would not begin to truly develop until the 16-bit era. And the catalyst for that change would be Sonic the Hedgehog.
I still remember seeing Sonic the Hedgehog advertised on TV, and seeing displays in toy stores. To me, it was little more than a hopeless dream. I'd sit and watch demos of the game, completely mesmerized, in total awe that such wonderful things could even exist. My first actual playing experience was at a Toys "R" Us display case. From the moment I started up the Green Hill Zone, it was magic in its purest form. For the next sixty seconds, I was in absolute ecstasy. But it was still just a taste...a hint of something I could only dream of. Until December 1992, still the best holiday season I can recall. It was that year I received a gift the likes of which I hadn't even dared to hope for. A Sega Genesis unit, my first new console since the NES. As if that weren't enough, I open the box up to find just what my now tear-filled eyes had hoped to see: a pack-in copy of Sonic the Hedgehog. To wrap it all up, my grandmother threw in Sonic the Hedgehog 2 as a bonus. There's no doubt in my mind that I was the happiest child on earth that Christmas.
Of course, once I had a taste of the good life, I wanted more. Today, I own (or have owned) an Intellivision, Commodore 64, NES, Genesis, Game Boy, Game Gear, Sega CD, 32X, Saturn, PlayStation, Nintendo 64, and three PC's. I have gone from buying a maximum of five games a year to a minimum of 20, and have money set aside for a Sega Dreamcast and a Sony PlayStation 2. After fooling around with animation, comic books, writing and even sports, I have finally found something I truly love. An industry with goals and high-water marks I actually want to work to reach. I have come to the end of my search, and Sonic the Hedgehog was the game that led me here. This is my way of saying, "Thank you, Sonic. Thank you for taking away my life!"
The original concept was of a character who would run and throw things at enemies to destroy them. However, the acts of running, picking something up, and throwing it involved too many processes. They wanted something simpler, so the idea of a rolling attack was formed. However, a simple round ball doesn't seem very threatening, so the super duo gave it a spiky edge and a character to match. Sonic the Hedgehog was born.
The impact Sonic had on the videogaming industry was far greater than what even Sega itself had expected, and the blue blur's complete and ongoing legacy can be found on the following pages. It's been nine fast first years, but I have a feeling the ride's only just begun...
Beyond that, a great big thanks to the following folks who either donated material for the museum, or helped me locate information: Jonathan "WB" Gray, Chan Soen Mun David, Michael "G. Silver" Stearns, "SonicBlu", "Gex42", Gabriel Guevremont, "Mr. Dordray", Mary "Solly" Yamasaki, Martin Braid, Bo Bayles, Heidi "Zero-chan" Kemps, Adam "Blue Gibbon?" Goebler, A.J. Freda, and everyone out there who's bothering to read this! A great big thaaan-kyeeew!
And finally, here's some more sources. That is, people I took stuff from, but they don't actually know I took anything from them. ^o^ Alessandro Sanasi, "Koryan", Andre Dirk, and all the MIDI sequencers. (Please note that there were no restrictions on any of the materials I used, and I naturally assumed them to be open for free distribution.)
Further sources include: The official Sonic Team HP, Sega Online, Sega Entertainment Universe, Sega of Europe Online, Tiger Electronics, Game Sages, Megacosm, and Kids Domain. |
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Sonic the Hedgehog, all related characters, and the "Sonic Museum" logo are trademarks of Sega Enterprises and Sonic Team. Page designed by Jared "Green Gibbon!" Matte. |