-- Sonic the Hedgehog 2 --
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Formats: Sega Genesis/Mega Drive, Tiger Hand-held
Genre: Platformer
Developer: Sonic Team, Sega Technical Institute
Rating: N/A
Debut: November 21, 1992 (Japan)
Cast: Sonic the Hedgehog, Miles "Tails" Prower, Silver Sonic, Dr. Ivo Robotnik/Dr. Eggman
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Robotnik's back at it, with a full-scale global disaster planned this time. He needs workers to
create the ultimate doomsday machine, known as the Death Egg. So he's back to turning innocent
animals into evil robots to create this ultimate weapon for him. The Eggman's already taken
control of all the factories, refineries, and cities...but the seven Chaos Emeralds remain out of
his grasp. Should he manage to capture them as well, he would hold the planet in an invincible
grip, and he'd never let go. It's up to Sonic the Hedgehog, along with his fox friend Miles
"Tails" Prower, to stop Robotnik and collect the Chaos Emeralds before he does.
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-- International Info --
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Area
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Title
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Debut
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Japan
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Sonic the Hedgehog 2
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November 21, 1992
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USA
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Sonic the Hedgehog 2
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November 24, 1992
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Europe
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Sonic the Hedgehog 2
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November, 1992
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Sonic's second major outing blasted the graphics and speed barriers up another notch each, and
introduced Tails...who was adored by most, but labeled as little more than an annoyance by
others. Having two characters moving at the same speed in such action-filled screens was a new
high-water mark for 16-bit consoles.
Players could play as Sonic, Tails, or both...although there was no difference whatsoever between
characters, outside of visual appearance. The big new move of the game was the handy Spin Dash,
which allowed players to roll into an earthbound Sonic Spin without gaining any previous speed.
The number of Zones was doubled, but the Acts were shorter and there were now only two to a stage
instead of three. Masato "King Masa" Nakamura, a member of the Japanese pop band "Dreams Come
True" and composer of the original Sonic tunes, returned to "set the score" for Sonic 2. It was
all catchy enough, but not quite as varied as the tracks in Sonic 1.
Further enhancements to the original formula were the addition of a seventh Chaos Emerald, and
the introduction of Super Sonic...obtainable after all seven Emeralds had been collected. A
two-player mode was added, and the revolutionary "split-screen" was invented. Player one (as
Sonic) raced against player 2 (as Tails) in the Emerald Hill, Casino Night, Mystic Cave, or
Special Stage. All things considered, Sonic 2 was "more of an evolution than a revolution", as
they say.
Behind the Screens
Yuji Naka, producer of the original Sonic the Hedgehog, was flown over to the US to
oversee production of Sonic the Hedgehog 2 in the American-based Sega Technical Institute.
This was probably due to the fact that the Genesis was much more popular in the US than it ever
was in Japan, and the American audience was the primary focus.
As magazines and other news sources strived to get info on the hottest game of 1992, many early
screenshots were printed...screenshots of a version of the game that never made it to market.
This "ghost" Sonic 2 changed drastically, to the point where the final version was unrecognizable
from early screenshots. Different Zones, different Badniks, different character models, and
different level-design. For years, the beta Sonic 2 was shrouded in mystery, with unclear rumor
as the only info source. But now, thanks to the wonder of Genesis emulation, the myth may be
beaten into reality. Here's some screenshots and info:
Here's that cool title screen that was replaced with that really sucky one in the final version.
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There's something very funny about all of this... Green Hill in Sonic 2?
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Actually, it's just the Emerald Hill Zone. But what do you call that thing? It rolls
along slowly, but when it sees you, it picks up the pace and chases you down. Looks kind of like
those snail Badniks from the Quartz Quadrant Zone (Sonic CD), but it behaves differently.
Weeeiiird... The Zone is also notably devoid of Coconuts.
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So this is the Wood Zone. My, how very...generic-looking. Which is probably why they pulled it
out. Nothing to see here except some unfamiliar graphics...no Rings, no Badniks, and about
three screens worth of level before you're blocked off.
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The Metropolis Zone is the same except for some drastically different level-design. And this
interesting obstacle here...
This sharp-looking thingie here chases Sonic through this pointy tunnel.
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I'm going, I'm going. Don't shove...
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I remember something like this from the Scrap Brain Zone...
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I died right after taking this screenshot.
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Here we go, my friends! The infamous Hidden Palace Zone! The original, not quite the
version we've all played in Sonic & Knuckles... This is the most complete of the
"cancelled" Zones in the demo...it's well-known that this level was taken out at the last
minute. The reason is uncertain, but the Zone's music was left right in the Sound Test
(song #10).
This could've been such an awesome Zone...
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Does this screen look familiar?
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The links in this bridge light up as you run across them. Ooh, pretty!
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HELLO! The Master Emerald in Sonic 2? Well, this is the Hidden Palace Zone...
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Step on the button, and these checkered spheres pop up and roll down the oily slides. You could
paste these items in the Sonic 2 "construction mode", but there weren't any in the final design.
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Dust Hill, schmust-hill. This is nothing more than a very nasty Mystic Cave Zone. The
layout seems to be the same, but object placement is totally different and downright merciless.
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It's the Casino Night Zone, but definitely not how I remember it. Hm...almost looks like
a 2D Twinkle Park, except not quite as pretty. Obviously, this level was very incomplete at
this stage in development.
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For the most part, the Chemical Plant Zone is in its completed form (sans Badniks & certain
obstacles). The Genocide City and Death Egg Zones don't work in this beta version, and the Neo
Green Hill Zone is what we know as the Aquatic Ruin Zone. And just for the record, this site is
not named after it like many folks think... ^_^
Despite an obviously shaky developmental period, the guys & gals over at STI apparently did
something right, because Sonic the Hedgehog 2 went on to become the best-selling 16-bit
game of all time. Infact, they did such a good job, we'll just nevermind that whole "blast
processing" scam...
Another interesting tidbit...the game's beautiful ending theme is actually based off of an
equally as beautiful Dreams Come True song called "Sweet Sweet Sweet". If you're a Sonic fan
who already knows the Sonic 2 ending theme by heart, I highly recommend checking out a
"Sweet Sweet Sweet" MP3, because you're in for a real treat. You can find said MP3 ready for
download at The Dream Avenue.
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Emerald Hill Zone: Sparkling beaches with sugar white sand wrap
around this island resort. Rolling hills make up the interior area of the
tropical paradise, and palmtrees sway in the sea breezes.
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Chemical Plant Zone: A massive factory that doubles as a city, this
high-tech labyrinth of pipes and ducts has been deliberately flooded with a
toxic lake of "Mega Mack".
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Aquatic Ruin: Thick aquatic underbrush fills this Everglade-style
region of shallow water and upraised hills. The overgrown ruins of an
ancient civilization crumble in the sunken garden.
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Casino Night Zone: Glowing neon lights and floating bumpers light
up this massive casino city. The sparkling sea of stars above holds no
shine over the exciting nightlife below.
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Hill Top Zone: Teeter-totters and sliding platforms provide speedy
transportation between heights on these mountain peaks. Boiling lava fills
the pits and crevices below, while towering evergreens stand high above.
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Mystic Cave Zone: Eerie flickering lights flare up around the dark
passages in this massive underground cavern. Rails provide a steady path
through the darkness in this Chaos Emerald dig site.
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Oil Ocean Zone: An ocean of crude oil flows beneath the imposing
towers in this refinery. Fans blow over metal floors slick with industrial
fluids, and chutes channel excess petroleum into the sea of oil below.
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Metropolis Zone Towering steel walls, spinning gears, and pumping
pistons accent this massive industrial city. Giant corkscrews, rotating
cylinders and bubbling lava add to the noise pollution in this loud plant.
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Sky Chase Zone: Hop aboard the Tornado and give chase to Robotnik's
massive Wing Fortress. But there's no time to enjoy the scenery, as these
cloud banks are loaded with Badniks aiming to take you down...
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Wing Fortress Zone: Whirling propellers, contstruction platforms
and extreme firepower are the key concepts around this massive flying
battleship.
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Death Egg Zone: Two major Badniks lie waiting in this starbound
battle fortress: the Silver Sonic, and Dr. Robotnik himself (in a very
unfriendly machine)...
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Special Stage: These colorful chutes are lined with Rings and Mines
in various, wild formations. Collect the specified amount of Rings before
the course ends to obtain the ultimate prize: a Chaos Emerald.
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14 Continues: Go to the Sound Test and play the following tracks in this order: 1, 1, 2,
4. (November 24 was "Sonic Twosday", the game's US release.) Now highlight the "Player Select"
option, and press START. You will start the game with the maximum limit of 14 continues.
Change "Tails" to "Miles": In the area where your remaining lives are displayed, playing
as Tails will have the name "Tails" in that space, of course. This can be changed to read
"Miles" (Miles Prower is Tails' real name) by inputting the following sequence at the title
screen: Up, Up, Up, Down, Down, Down, Up. You should hear a Ring chime if you've done it
correctly. This is useless, but it's cute.
Level-Select: Go to the Sound Test and play the following tracks in the following order:
19, 65, 09, 17. (August 17, 1965 was Yuji Naka's birthday.) You should hear a Ring chime. Go
back to the title screen. Hold down A and press START.
Construction Mode: Input the level-select code. Go to the new Sound Test and play the
following tracks in the following order: 1, 9, 9, 2, 1, 1, 2, 4. (November 24, 1992 was "Sonic
Twosday", the game's US release.) Now, hold down A and select your level. Controls are as
follows:
A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.
Auto Super Sonic: Input the level-select code. At the new Sound Test, play the following
tracks in the following order: 4, 1, 2, 6. You should hear the Chaos Emerald sound. Now select
your Zone. Once you have obtained 50 Rings, jump in the air.
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Beta version screenshots taken by Jared "Green Gibbon!" Matte. Final
version screenshots thanks to Jonathan "WB" Gray. Genesis version shown. Box covers from
Sega Online and Sega
Entertainment Universe. Information compiled and arranged by Jared
"Green Gibbon!" Matte.
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