-- Sonic the Hedgehog 2 --

Formats: Sega Genesis/Mega Drive, Tiger Hand-held
Genre: Platformer
Developer: Sonic Team, Sega Technical Institute
Rating: N/A
Debut: November 21, 1992 (Japan)
Cast: Sonic the Hedgehog, Miles "Tails" Prower, Silver Sonic, Dr. Ivo Robotnik/Dr. Eggman
Robotnik's back at it, with a full-scale global disaster planned this time. He needs workers to create the ultimate doomsday machine, known as the Death Egg. So he's back to turning innocent animals into evil robots to create this ultimate weapon for him. The Eggman's already taken control of all the factories, refineries, and cities...but the seven Chaos Emeralds remain out of his grasp. Should he manage to capture them as well, he would hold the planet in an invincible grip, and he'd never let go. It's up to Sonic the Hedgehog, along with his fox friend Miles "Tails" Prower, to stop Robotnik and collect the Chaos Emeralds before he does.

-- International Info --
Area
Title
Debut
Japan Sonic the Hedgehog 2 November 21, 1992
USA Sonic the Hedgehog 2 November 24, 1992
Europe Sonic the Hedgehog 2 November, 1992
   Sonic's second major outing blasted the graphics and speed barriers up another notch each, and introduced Tails...who was adored by most, but labeled as little more than an annoyance by others. Having two characters moving at the same speed in such action-filled screens was a new high-water mark for 16-bit consoles.

   Players could play as Sonic, Tails, or both...although there was no difference whatsoever between characters, outside of visual appearance. The big new move of the game was the handy Spin Dash, which allowed players to roll into an earthbound Sonic Spin without gaining any previous speed.

   The number of Zones was doubled, but the Acts were shorter and there were now only two to a stage instead of three. Masato "King Masa" Nakamura, a member of the Japanese pop band "Dreams Come True" and composer of the original Sonic tunes, returned to "set the score" for Sonic 2. It was all catchy enough, but not quite as varied as the tracks in Sonic 1.

   Further enhancements to the original formula were the addition of a seventh Chaos Emerald, and the introduction of Super Sonic...obtainable after all seven Emeralds had been collected. A two-player mode was added, and the revolutionary "split-screen" was invented. Player one (as Sonic) raced against player 2 (as Tails) in the Emerald Hill, Casino Night, Mystic Cave, or Special Stage. All things considered, Sonic 2 was "more of an evolution than a revolution", as they say.

Grade: A

Behind the Screens
Yuji Naka, producer of the original Sonic the Hedgehog, was flown over to the US to oversee production of Sonic the Hedgehog 2 in the American-based Sega Technical Institute. This was probably due to the fact that the Genesis was much more popular in the US than it ever was in Japan, and the American audience was the primary focus.

As magazines and other news sources strived to get info on the hottest game of 1992, many early screenshots were printed...screenshots of a version of the game that never made it to market. This "ghost" Sonic 2 changed drastically, to the point where the final version was unrecognizable from early screenshots. Different Zones, different Badniks, different character models, and different level-design. For years, the beta Sonic 2 was shrouded in mystery, with unclear rumor as the only info source. But now, thanks to the wonder of Genesis emulation, the myth may be beaten into reality. Here's some screenshots and info:

Title screen Here's that cool title screen that was replaced with that really sucky one in the final version. Level-select There's something very funny about all of this... Green Hill in Sonic 2?

Green Hill Zone Actually, it's just the Emerald Hill Zone. But what do you call that thing? It rolls along slowly, but when it sees you, it picks up the pace and chases you down. Looks kind of like those snail Badniks from the Quartz Quadrant Zone (Sonic CD), but it behaves differently. Weeeiiird... The Zone is also notably devoid of Coconuts.

So this is the Wood Zone. My, how very...generic-looking. Which is probably why they pulled it out. Nothing to see here except some unfamiliar graphics...no Rings, no Badniks, and about three screens worth of level before you're blocked off. Wood Zone
Wood Zone Wood Zone

The Metropolis Zone is the same except for some drastically different level-design. And this interesting obstacle here...
Metropolis Zone
This sharp-looking thingie here chases Sonic through this pointy tunnel.
Metropolis Zone
I'm going, I'm going. Don't shove...
Metropolis Zone
I remember something like this from the Scrap Brain Zone...
Metropolis Zone
I died right after taking this screenshot.

Here we go, my friends! The infamous Hidden Palace Zone! The original, not quite the version we've all played in Sonic & Knuckles... This is the most complete of the "cancelled" Zones in the demo...it's well-known that this level was taken out at the last minute. The reason is uncertain, but the Zone's music was left right in the Sound Test (song #10).
Hidden Palace Zone
This could've been such an awesome Zone...
Hidden Palace Zone
Does this screen look familiar?
Hidden Palace Zone
The links in this bridge light up as you run across them. Ooh, pretty!
Hidden Palace Zone
HELLO! The Master Emerald in Sonic 2? Well, this is the Hidden Palace Zone...

Oil Ocean Zone
Step on the button, and these checkered spheres pop up and roll down the oily slides. You could paste these items in the Sonic 2 "construction mode", but there weren't any in the final design.
Dust Hill Zone
Dust Hill, schmust-hill. This is nothing more than a very nasty Mystic Cave Zone. The layout seems to be the same, but object placement is totally different and downright merciless.

It's the Casino Night Zone, but definitely not how I remember it. Hm...almost looks like a 2D Twinkle Park, except not quite as pretty. Obviously, this level was very incomplete at this stage in development. Casino Night Zone
Casino Night Zone Casino Night Zone

For the most part, the Chemical Plant Zone is in its completed form (sans Badniks & certain obstacles). The Genocide City and Death Egg Zones don't work in this beta version, and the Neo Green Hill Zone is what we know as the Aquatic Ruin Zone. And just for the record, this site is not named after it like many folks think... ^_^

Despite an obviously shaky developmental period, the guys & gals over at STI apparently did something right, because Sonic the Hedgehog 2 went on to become the best-selling 16-bit game of all time. Infact, they did such a good job, we'll just nevermind that whole "blast processing" scam...

Another interesting tidbit...the game's beautiful ending theme is actually based off of an equally as beautiful Dreams Come True song called "Sweet Sweet Sweet". If you're a Sonic fan who already knows the Sonic 2 ending theme by heart, I highly recommend checking out a "Sweet Sweet Sweet" MP3, because you're in for a real treat. You can find said MP3 ready for download at The Dream Avenue.

Emerald Hill Zone
Emerald Hill Zone: Sparkling beaches with sugar white sand wrap around this island resort. Rolling hills make up the interior area of the tropical paradise, and palmtrees sway in the sea breezes.
Chemical Plant Zone
Chemical Plant Zone: A massive factory that doubles as a city, this high-tech labyrinth of pipes and ducts has been deliberately flooded with a toxic lake of "Mega Mack".
Aquatic Ruin Zone
Aquatic Ruin: Thick aquatic underbrush fills this Everglade-style region of shallow water and upraised hills. The overgrown ruins of an ancient civilization crumble in the sunken garden.
Casino Night Zone
Casino Night Zone: Glowing neon lights and floating bumpers light up this massive casino city. The sparkling sea of stars above holds no shine over the exciting nightlife below.
Hill Top Zone
Hill Top Zone: Teeter-totters and sliding platforms provide speedy transportation between heights on these mountain peaks. Boiling lava fills the pits and crevices below, while towering evergreens stand high above.
Mystic Cave Zone
Mystic Cave Zone: Eerie flickering lights flare up around the dark passages in this massive underground cavern. Rails provide a steady path through the darkness in this Chaos Emerald dig site.
Oil Ocean Zone
Oil Ocean Zone: An ocean of crude oil flows beneath the imposing towers in this refinery. Fans blow over metal floors slick with industrial fluids, and chutes channel excess petroleum into the sea of oil below.
Metropolis Zone
Metropolis Zone Towering steel walls, spinning gears, and pumping pistons accent this massive industrial city. Giant corkscrews, rotating cylinders and bubbling lava add to the noise pollution in this loud plant.
Sky Chase Zone
Sky Chase Zone: Hop aboard the Tornado and give chase to Robotnik's massive Wing Fortress. But there's no time to enjoy the scenery, as these cloud banks are loaded with Badniks aiming to take you down...
Wing Fortress Zone
Wing Fortress Zone: Whirling propellers, contstruction platforms and extreme firepower are the key concepts around this massive flying battleship.
Death Egg Zone
Death Egg Zone: Two major Badniks lie waiting in this starbound battle fortress: the Silver Sonic, and Dr. Robotnik himself (in a very unfriendly machine)...
Special Stage
Special Stage: These colorful chutes are lined with Rings and Mines in various, wild formations. Collect the specified amount of Rings before the course ends to obtain the ultimate prize: a Chaos Emerald.

-- MIDI Collection --
Emerald Hill Zone -- Jarel Jones
Chemical Plant Zone -- Steven King
Aquatic Ruin Zone -- Koryan
Casino Night Zone -- Koryan
Hill Top Zone -- Jeff Read
Mystic Cave Zone -- Koryan
Oil Ocean Zone -- Koryan
Metropolis Zone -- John Weeks
Sky Chase Zone -- Jarel Jones
Wing Fortress Zone -- Jeff Read
Death Egg Zone -- John Weeks
Emerald Hill Zone (vs) -- John Weeks
Casino Night Zone (vs) -- John Weeks
Mystic Cave Zone (vs) -- John Weeks
Hidden Palace Zone -- Koryan
Special Stage -- Koryan
Robotnik's Theme -- John Weeks
Final Boss -- Jeff Read
Ending Theme -- Koryan
Credits Music -- A.J. Freda
Super Sonic -- John Weeks
Versus Race Results -- John Weeks
Options Screen -- John Weeks
-- Related Media --
· US cover
· Japanese cover
· European "Sega Classics" cover
· Beta version cartridge
· Beta version cover
· Japanese manual art
· The Tornado
· Japanese manual cover
· Japanese story (Part 1)
· Japanese story (Part 2)
· Japanese story (Part 3)












14 Continues: Go to the Sound Test and play the following tracks in this order: 1, 1, 2, 4. (November 24 was "Sonic Twosday", the game's US release.) Now highlight the "Player Select" option, and press START. You will start the game with the maximum limit of 14 continues.

Change "Tails" to "Miles": In the area where your remaining lives are displayed, playing as Tails will have the name "Tails" in that space, of course. This can be changed to read "Miles" (Miles Prower is Tails' real name) by inputting the following sequence at the title screen: Up, Up, Up, Down, Down, Down, Up. You should hear a Ring chime if you've done it correctly. This is useless, but it's cute.

Level-Select: Go to the Sound Test and play the following tracks in the following order: 19, 65, 09, 17. (August 17, 1965 was Yuji Naka's birthday.) You should hear a Ring chime. Go back to the title screen. Hold down A and press START.

Construction Mode: Input the level-select code. Go to the new Sound Test and play the following tracks in the following order: 1, 9, 9, 2, 1, 1, 2, 4. (November 24, 1992 was "Sonic Twosday", the game's US release.) Now, hold down A and select your level. Controls are as follows:

A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.

Auto Super Sonic: Input the level-select code. At the new Sound Test, play the following tracks in the following order: 4, 1, 2, 6. You should hear the Chaos Emerald sound. Now select your Zone. Once you have obtained 50 Rings, jump in the air.

Beta version screenshots taken by Jared "Green Gibbon!" Matte. Final version screenshots thanks to Jonathan "WB" Gray. Genesis version shown. Box covers from Sega Online and Sega Entertainment Universe. Information compiled and arranged by Jared "Green Gibbon!" Matte.