-- Sonic the Hedgehog --
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Formats: Sega Genesis/Mega Drive, Tiger Hand-held
Genre: Platformer
Developer: Sonic Team
Rating: N/A
Debut: June 23, 1991 (US)
Cast: Sonic the Hedgehog, Dr. Ivo Robotnik/Dr. Eggman
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Dr. Ivo Robotnik makes his first move against the planet, unleashing his technology on innocent
animals and turning them into evil robots. Sonic the Hedgehog steps into the spotlight! Only
this super-cool hedgehog can save his friends and the world, then show Robotnik who's boss. Spin
through space, loop 'til you're dizzy, save the animals and become the super hero. Be Sonic! Be
atomic!
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-- International Info --
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Area
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Title
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Debut
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USA
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Sonic the Hedgehog
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June 23, 1991
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Europe
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Sonic the Hedgehog
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June, 1991
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Japan
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Sonic the Hedgehog
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July 26, 1991
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This is it, the one that started it all. The spark that set off the explosive phenomenon known
as "Sonic the Hedgehog". The secret was a gameplay board very unique, yet very simple and very
familiar. Anyone with experience from Mario or Megaman could pick up a controller and know what
to do right off, yet would find themselves confronted with the challenge of learning new
techniques to handle the vastly different style of gameplay.
The concept, of course, is a fast-moving character running through various intricately-designed
courses. The key feature is Sonic's spin, with which the player destroys enemy mechs ("Badniks")
and perform other speedy tricks. Ring-collecting introduced an innovative twist on the age-old
"power bar". Collect Rings, lose them when you get hit, lose a life if you get hit without any
Rings, obtain rewards for having alot of Rings.
At the time, everything about this game was revolutionary: the graphics, the speed, the music,
the level-design, and the character. Sonic truly did re-define the way a platformer could (and
very well should) be done. It wouldn't be the last time...
Behind the Screens
Being the cornerstone in the Sonic phenomenon, it's logical to assume there
was quite a bit going on behind the silicon. And there was...things took
an interesting switch from the usual order when Sonic the Hedgehog
was released in the Unites States before Japan, where it was developed.
Only minor tweaking of object-placement within levels was done in the extra
month pending the Japanese release, contrary to wild rumors about additional
lines of parallax scrolling and an entire new Zone (on a flying battleship).
Here's some screenshots of developmental versions of the game:
Right: Behold the Green Hill Zone, not quite as we know it
today. I'm not sure whether that's a night sky, or if it appears
darker than it's meant to be due to a poor scan. Whatever the case,
there were at no point in the Zone any blue mountains in the
background like that...
Below: A typical shot of the Marble Zone, right? Look again.
Where did those weird UFO's in the sky come from? And did that
Yadrin roll in from Spring Yard or what?
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Above: It looks like the Spring Yard Zone. But the text
reads "Sparkling Zone". Oh, of course! Maybe the "Sparkling Zone"
was the original name for the Spring Yard Zone. No wonder that
Yadrin got confused and rolled into the Marble Zone by mistake.
Left: Hey...that looks like the Metallic Madness Zone, but
it's called the "Clock Work Zone"...without the "W". Actually, it's
none of the above. Believe it or not, we would eventually come to
know that as the Scrap Brain Zone. Truth is stranger than fiction
indeed...
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Green Hill Zone: Checkered hillsides, odd native totem poles, and
geometric palmtrees color this tropical island paradise. Sparkling
waterfalls flow off the distant cliffs, filling the crystal bays.
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Marble Zone: Flowing magma beneath the ground creates an eerie
landscape of shifting islands beneath cloudy skies. Ruins from an ancient
time crumble in the flow, opening passageways to a vast underground palace.
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Spring Yard Zone: Bumpers and lights float mysteriously in the air
around this odd city. Nestled in a secluded mountain range, the city lies
quietly under an eternally violet sky.
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Labyrinth Zone: The underwater ruins of an ancient civilization
create an intricate maze of passageways and traps. Colorful crystals hang
onto the cavern walls, which are defined with ancient carvings.
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Star Light Zone: Streetlights line the path through the stars on
this highway in the sky. The sparkling city below shines like a diamond in
the night.
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Scrap Brain Zone: Factory waste pollutes the gray sky in this cold
city of metal. Razor saws and electric conductors are among the many traps
scattered around this steel labyrinth.
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Final Zone: The showdown with Dr. Robotnik takes place in this
metallic arena...
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Special Stage: A rotating world of colorful bumpers surround the
mysterious Chaos Emeralds.
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Level-Select: At the title screen, press: Up, Down, Left, Right. You should hear a Ring
chime if you've done it correctly. Now hold down A and press START.
Slow & Frame Skip: At the title screen, press: C, C, Up, Down, Left, Right. You should
hear a Ring chime if you've done it correctly. Now press START. Pause the game, and press A to
reset the system, B for slow-motion, and C for frame-by-frame movement.
Construction Mode: At the title screen, press: Up, C, Down, C, Left, C, Right. You should
hear a Ring chime if you've done it correctly. Reset the system. Input the level-select code.
Hold down A and choose your Zone. Continue to hold A until Sonic appears on-screen. The
following buttons have the indicated effects:
A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.
Pause and press A to reset. Pause and hold B for slow-motion. Pause and
hold C for single-pixel movement.
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Screenshots thanks to Jonathan "WB" Gray. Genesis version shown.
Developmental screenshots thanks to Michael "G. Silver" Stearns and
Megacosm. US box cover taken from
Sega Online, Japanese box cover taken from
Sega Entertainment Universe, and European box cover thanks
to Michael "G. Silver" Stearns. Information compiled and arranged by Jared
"Green Gibbon!" Matte.
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