-- Sonic the Hedgehog Chaos --

Formats: Sega Game Gear, Sega Master System
Genre: Platformer
Developer: Sega of Japan
Rating: GA
Debut: October 25, 1993 (Latin America)
Cast: Sonic the Hedgehog, Miles "Tails" Prower, Dr. Ivo Robotnik/Dr. Eggman
Now Dr. Robotnik's going right for the source: the Chaos Emeralds themselves. He's already snatched the red one, throwing the others into a parallel universe. The shift in power balance has caused South Island to start sinking into the ocean! It's up to Sonic and Tails to collect the remaining Chaos Emeralds and recover the red one from Robotnik before South Island and all its inhabitants go for a looong swim...

-- International Info --
Area
Title
Debut
Latin America Sonic the Hedgehog Chaos October 25, 1993
Japan Sonic & Tails November 19, 1993
USA Sonic the Hedgehog Chaos November 23, 1993
Europe Sonic the Hedgehog Chaos November, 1993
   Sonic's third 8-bit appearance was better than his first two, but only marginally. The characters were a bit big and slightly clunky, although the worlds were equally as large to balance these proportions. Unlike Sonic 2, things were always well-designed to keep from being cheap or frustrating due to the odd sizing.

   Sonic Chaos broke several Game Gear barriers, by adding Tails as a playable character (for the first time giving the player the ability to use his Flying maneuver), and including both the Spin Dash and the Peel-Out (sans that cool figure-eight thing). Special Stages also made their 8-bit appearance, although not quite in the 16-bit way. Collect 100 Rings to warp to the bonus round, where you are given a different task each time, usually with an obscene time limit. Achieve the task, and you're rewarded with an Emerald. But even if you don't snatch the Emerald, you're started in the next Act after the one you warped from, so you can't lose either way.

Grade: B

Turquoise Hill Zone
Turquoise Hill Zone: Checkered patterns cover the expansive hillsides on towering cliffs and plateaus. Ocean breezes sway the geometric palmtrees as flowers dance in the wind.
Gigapolis Zone
Gigapolis Zone: Flashing lights top the towering skyscrapers in this eerily quiet cityscape. The stars in the night sky and glare from open windows are the only things around to light the path.
Sleeping Egg Zone
Sleeping Egg Zone: Sagging bushes and purple blocks dot the landscape around this swampy area. Illusions rule in Sleeping Egg, so what you see might not be, and what you don't might.
Mecha Green Hill Zone
Mecha Green Hill Zone: Mechanical towers stand like mirages in the distance. Pools of molten metal bubble up from the ground like springs in this metallic immitation of the Green Hill Zone.
Aqua Planet Zone
Aqua Planet Zone: Clouds rip across stormy skies above the intricately designed ruins of a lost civilization. Ancient booby traps still function, and water roars at a ferocious velocity through crumbling channels.
Electric Egg Zone
Electric Egg Zone: Flashing lights flare up the dark arenas and passageways. Lasers and electrical traps line the metallic walls, and windy vent tunnels can lead to safety or death.

-- MIDI Collection --
None Available

-- Related Media --
· US Cover
· Master System cover art
Sound Test: (Game Gear version) When "Press Start" begins flashing on the title screen, press: Down, Down, Up, Up, Left, Right, Left, Right, 1, 2, START.

Level-Select: (Game Gear version) When "Press Start" begins flashing on the title screen, press: Up, Up, Down, Down, Right, Left, Right, Left, START.

Ryu-Sonic: (Game Gear version) Input the Sound Test code. During the sound test, move the D-pad in a quarter circle and press 1 or 2. Sonic will shoot a "Hadoken" fireball.

Level-Select: (Master System version) At the title screen, press: Up, Up, Down, Down, Right, Left, Right, Left, 1 or 2, START.

Screenshots taken by Jared "Green Gibbon!" Matte. Master System version shown. Box cover from Sega Online. Information compiled and arranged by Jared "Green Gibbon!" Matte.