-- Sonic the Hedgehog Chaos --
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Formats: Sega Game Gear, Sega Master System
Genre: Platformer
Developer: Sega of Japan
Rating: GA
Debut: October 25, 1993 (Latin America)
Cast: Sonic the Hedgehog, Miles "Tails" Prower, Dr. Ivo Robotnik/Dr. Eggman
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Now Dr. Robotnik's going right for the source: the Chaos Emeralds themselves. He's already
snatched the red one, throwing the others into a parallel universe. The shift in power balance
has caused South Island to start sinking into the ocean! It's up to Sonic and Tails to collect
the remaining Chaos Emeralds and recover the red one from Robotnik before South Island and all
its inhabitants go for a looong swim...
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-- International Info --
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Area
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Title
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Debut
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Latin America
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Sonic the Hedgehog Chaos
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October 25, 1993
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Japan
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Sonic & Tails
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November 19, 1993
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USA
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Sonic the Hedgehog Chaos
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November 23, 1993
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Europe
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Sonic the Hedgehog Chaos
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November, 1993
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Sonic's third 8-bit appearance was better than his first two, but only marginally. The
characters were a bit big and slightly clunky, although the worlds were equally as large to
balance these proportions. Unlike Sonic 2, things were always well-designed to keep from being
cheap or frustrating due to the odd sizing.
Sonic Chaos broke several Game Gear barriers, by adding Tails as a playable character (for the
first time giving the player the ability to use his Flying maneuver), and including both the Spin
Dash and the Peel-Out (sans that cool figure-eight thing). Special Stages also made their 8-bit
appearance, although not quite in the 16-bit way. Collect 100 Rings to warp to the bonus round,
where you are given a different task each time, usually with an obscene time limit. Achieve the
task, and you're rewarded with an Emerald. But even if you don't snatch the Emerald, you're
started in the next Act after the one you warped from, so you can't lose either way.
Turquoise Hill Zone: Checkered patterns cover the expansive hillsides on towering cliffs
and plateaus. Ocean breezes sway the geometric palmtrees as flowers dance in the wind.
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Gigapolis Zone: Flashing lights top the towering skyscrapers in this eerily quiet
cityscape. The stars in the night sky and glare from open windows are the only things around to
light the path.
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Sleeping Egg Zone: Sagging bushes and purple blocks dot the landscape around this swampy
area. Illusions rule in Sleeping Egg, so what you see might not be, and what you don't might.
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Mecha Green Hill Zone: Mechanical towers stand like mirages in the distance. Pools of
molten metal bubble up from the ground like springs in this metallic immitation of the Green Hill
Zone.
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Aqua Planet Zone: Clouds rip across stormy skies above the intricately designed ruins of
a lost civilization. Ancient booby traps still function, and water roars at a ferocious
velocity through crumbling channels.
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Electric Egg Zone: Flashing lights flare up the dark arenas and passageways. Lasers and
electrical traps line the metallic walls, and windy vent tunnels can lead to safety or death.
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-- MIDI Collection --
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None Available
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Sound Test: (Game Gear version) When "Press Start" begins flashing on the title screen,
press: Down, Down, Up, Up, Left, Right, Left, Right, 1, 2, START.
Level-Select: (Game Gear version) When "Press Start" begins flashing on the title screen,
press: Up, Up, Down, Down, Right, Left, Right, Left, START.
Ryu-Sonic: (Game Gear version) Input the Sound Test code. During the sound test, move
the D-pad in a quarter circle and press 1 or 2. Sonic will shoot a "Hadoken" fireball.
Level-Select: (Master System version) At the title screen, press: Up, Up, Down, Down,
Right, Left, Right, Left, 1 or 2, START.
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Screenshots taken by Jared "Green Gibbon!" Matte. Master System
version shown. Box cover from Sega Online. Information
compiled and arranged by Jared "Green Gibbon!"
Matte.
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