-- Sonic the Hedgehog Triple Trouble --

Formats: Sega Game Gear
Genre: Platformer
Developer: Sega of Japan
Rating: K-A
Debut: November 11, 1994 (Japan)
Cast: Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Nack the Weasel/Fang the Sniper, Metal Sonic, Dr. Ivo Robotnik/Dr. Eggman
The worst has happened...Dr. Robotnik has collected all of the Chaos Emeralds. Luckily, while testing his ultimate destructive weapon, one of his Badnik assistants goofs, and the resulting explosion scatters five of the Emeralds around the planet. Now it's a four-way, high-speed Emerald hunt! Robotnik still has one of the Emeralds, and intends on getting the other five back before anyone else does. Sonic and Tails are in the race to get those Chaos Emeralds before the Eggman gets them back. Knuckles has left Floating Island to get the Emeralds himself, because he doesn't trust anyone else with them...not even Sonic and Tails. Newcomer Nack the Weasel, an expert bounty hunter, doesn't have a clue of the overwhelming power the Emeralds contain, but he bets those shiny stones will score a handsome price on the market.

-- International Info --
Area
Title
Debut
Japan Sonic & Tails 2 November 11, 1994
USA Sonic the Hedgehog Triple Trouble November, 1994
Europe Sonic the Hedgehog Triple Trouble November, 1994
   Easily the best of Sonic's 8-bit collection, Triple Trouble stands right up to par with most of his Genesis games. The graphics are superb, the music is exceptional, the level-design is 16-bit quality, and the game's never overly-difficult (like Sonic 2 on GG) or overly-easy (like Sonic Chaos).

   Although it's somewhat slower-moving than his other Game Gear games, that was a wise area to sacrifice, because the product more than makes up for it. Control is very similar to Chaos, except things are more sensibly sized for the Game Gear's small screen. All of the old moves are intact, including the Spin Dash, a modification of the Peel-Out (known as the Strike Dash, exactly like the Peel-Out except without the cool figure-eight effect, and Sonic is invincible for a short while after performing the move), and the Heli-Tails. On top of this, an incredibly handy new move was added: the Flying Spin Attack. By pressing Button 1 or 2 after bouncing off a spring, your character (Sonic or Tails) would perform a short Spin, handy for smashing flying Badniks who would otherwise take your Rings in your vulnerable spring-bounce position.

   Triple Trouble was also the first of the 8-bit Sonics to sport a 3D Special Stage...sort of. Your character was in the Tornado, flying into pre-set 3D Ring patterns. Collecting the specified number of Rings ended the stage. There were only two 3D Special Stages (one in the day, the other at night). The other three were 2D, but very interesting nonetheless. They seem to be in some sort of strange (and well-designed) temples. The object was to get to the end before time ran out, not always an easy task. At the end of either Special Stage, you'd fight Nack the Weasel, whose airbike seems to have an interesting variety of hedgehog-trashing tranformations (like Robotnik's Mobile). I think at this point I'll note in the interest of consistency that the Japanese version (Sonic & Tails 2) had an option to play the 3D Special Stage right at the title screen. Although this option was shown in the US instruction manual, it wasn't in the actual game...and to think the countless hours I spent pressing random button combos at the title screen trying to figure it out...

Grade: A

Great Turquoise Zone

Great Turquoise Zone: Waterfalls flow into scattered lagoons and springs top every palmtree in sight. Invisible platforms reveal themselves only when touched, while flowers dance in the tropical breeze.

Sunset Park Zone
Sunset Park Zone: Safety wasn't the first item on the construction agenda of this roller coaster, with crumbling tracks and exploding platforms being the norm. Whirling turbines spin against a bright orange sunset.
Meta Junglira Zone
Meta Junglira Zone: Giant woven baskets hover over slippery mud pits, and twisting vines hang above the jungle floor. Mysterious crystal spheres with red centers contrast the deep green hues of the rainforest vegetation.
Robotnik Winter Zone

Robotnik Winter Zone: Blue-flame torches flare atop poles standing against the snow-capped endlessness of this wintery wasteland. Snowdrifts provide quick passage to the icy caverns below, and freezing updrafts provide the way back out...

Tidal Plant Zone

Tidal Plant Zone: Riding inside giant bubbles is the only way to make it through this intricate underwater labyrinth. Breakaway walls in the crumbling cavern lead to shortcuts and other goodies. Tails has an easy go of things in the Sea Fox.

Atomic Destroyer Zone

Atomic Destroyer Zone: An intricate maze of wind tunnels weaves a confusing metallic labyrinth. Flashing lights flicker against blue steel floors, subtly hinting at the booby traps that litter every step of the way.

2D Special Stage

Special Stage (2D): Illusions rule in these mysterious temples. Those who can solve the puzzles of a lost civilization within the time limit are rewarded with Chaos Emeralds. Although Nack the Weasel will stop at nothing to put Sonic and Tails out of the running...

3D Special Stage

Special Stage (3D): It's a high-speed dash through the clouds and stars in the Tornado. Collect 80 Rings before the time limit runs out, and Sonic or Tails will challenge Nack for possession of the Chaos Emerald.

-- MIDI Collection --
None available
-- Related Media --
· US Cover
Level-Select: Hold Up on the D-pad while powering on the Game Gear unit. Continue to hold until Knuckles grabs the third Chaos Emerald in the intro, then press START. You should hear a Ring chime.

Screenshots taken by Jared "Green Gibbon!" Matte. Box cover from Sega Online. Information compiled and arranged by Jared "Green Gibbon!" Matte.