-- Sonic & Knuckles --
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Formats: Sega Genesis/Mega Drive, PC
Genre: Platformer
Developer: Sonic Team, Sega Technical Institute
Rating: GA
Debut: October 18, 1994 (Japan & US)
Cast: Sonic the Hedgehog, Knuckles the Echidna, Dr. Ivo Robotnik/Dr. Eggman
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After knocking Robotnik's recently re-launched Death Egg back outta the sky before it even left
the atmosphere, the explosion sent Sonic and Tails back down onto Floating Island. They landed
deep in the Mushroom Hills, while the Death Egg crash-landed on the top of Floating Island's
largest volcano. Now there is no choice: Robotnik needs the Master Emerald to get his
Death Egg back up and running, and Sonic knows it. Knuckles, a bit peeved with all the trouble
by this point, decides it's time to stop taking names and start handing out punishments. Now
it's a mad three-sided race to the Master Emerald, and there can only be one victor...
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-- International Info --
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Area
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Title
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Debut
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USA
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Sonic & Knuckles
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October 18, 1994
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Japan
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Sonic & Knuckles
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October 18, 1994
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Europe
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Sonic & Knuckles
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November, 1994
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The first and only game sporting the revolutionary "Lock-On" technology, Sonic & Knuckles
picks up where Sonic the Hedgehog 3 leaves off.
By itself, S&K is a five or six level (depending on who you play as) trip with the option to
control Sonic or Knuckles. Gameplay is identical to Sonic 3, only Knuckles has a few tricks of
his own. Gliding and climbing are an integral part of his moves arsenal, although his jumping
ability isn't quite up to par with Sonic and Tails'. He can do the Spin Dash as well as anybody
else.
The real beauty of S&K shines through when you "Lock-On" with Sonic 3. Both games directly
complement each other, and combine to form the biggest and best 2D Sonic game ever. Locking-On
gives the player the option to play as Knuckles in the Sonic 3 levels, or Tails in the S&K
levels. It also opens up seven new Special Stages, complete with hyper-strong Super Emeralds,
which turn Super Sonic into Hyper Sonic, Super Knuckles into Hyper Knuckles, and Tails into Super
Tails.
Infact, much of the level-design changes, and there are just some things you cannot see unless
you've got Sonic 3 Locked-On with S&K. But the game doesn't stop there...Lock-On Sonic &
Knuckles with Sonic 2, and you can play as Knuckles in that game! Lock-On S&K with Sonic 1, and
you've got an unlimited supply of randomly-generated Sonic 3-style Special Stages. Lock-On S&K
with nearly any other Sega Genesis game in existence, and you get a randomly-generated Sonic
3-style Special Stage. Now that's what I call more for the money!
Mushroom Hill Zone: Giant mushrooms grow wild in this strange forest, where seasons change
in the blink of an eye and unusual devices are part of the scenery. Thick vines weave through
the trees, and natural updrafts blow fungi spore into the air.
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Flying Battery Zone: Booby traps rule around Robotnik's Flying Battery blimp. Giant
propellors and missile traps line the outside, while the interior is filled with false robot
machines and spinning corkscrew columns.
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Sandopolis Zone: Heat vapors rise from the sizzling sand, distorting the distant
pyramids against a sunset sky. Monumental towers stand like gods in the massive desert, while
sandfalls flow from plateaus. Ghosts and darkness rule inside the pyramids.
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Lava Reef Zone: Magma flows through this rocky maze of underground tunnels...the inside of
an active volcano. Things cool down in Act 2, where the buried ruins of an ancient time rest
upon hardened magma flows.
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Hidden Palace Zone: Resting place for the Master Emerald, hyroglyphic carvings on the
walls of this ancient palace tell of the power within this giant stone. Perhaps...a prophecy?
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Sky Sanctuary Zone: As Robotnik's Death Egg re-launches, the delicate towering ruins
crumble from their foundations. It's a race to the top, as Sonic and Tails chase the Eggman
into the clouds along the crumbling towers of a lost civilization.
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Death Egg Zone: The Death Egg's interior is a massive arena of electrical & mechanical
traps and metallic floors. The outside is a whirling shell where gravity is little more than a
state of mind...
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No image available.
Doomsday Zone: It's a mad dash through the vast infinity that is outer space. As Robotnik
tries to escape with the Master Emerald, it's up to Super Sonic to maneuver against the flow of a
meteor shower and stop the Eggman's getaway.
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Level-Select: Start a normal game as Sonic or Knuckles. Grab onto one of the pump
elevators in the Mushroom Hill Zone, and pump it to the top. While still hanging on, press:
Left, Left, Left, Right, Right, Right, Up, Up, Up, START. You should hear a Ring chime. (NOTE:
This trick does not work with Sonic Jam.)
Secret Special Stages: Lock-On Sonic & Knuckles with just about any Sega Genesis game
cartridge. You should get a screen with an off-color Sonic, Tails, Knuckles, and Robotnik. The
scrolling message "No way! No way! No way! No way?" should appear at the top of the screen.
Press A+B+C to play a secret Special Stage.
Unlimited Special Stages: For unlimited hidden stages, Lock-On Sonic & Knuckles with Sonic
1. A screen should appear with a properly colored Sonic, Tails, Knuckles, and Robotnik. The
message "No way! No way! No way! No way?" will scroll at the top of the screen. Press A+B+C to
get a password and some instructions. Hope you've got alot of time on your hands!
Sonic 2 & Knuckles Level-Select: When Sonic & Knuckles is "Locked-On" with Sonic 2, you
can access a level-select by pressing the following sequence at the title screen: Up, Up, Up,
Down, Down, Down, Left, Right, Left, Right, A + START. You'll hear a Ring chime if you've done
it correctly. Now you can select your Zone as Knuckles.
Sonic 2 & Knuckles Construction Mode: At the Sound Test on the level-select screen, play
the following tracks: 1, 9, 9, 4, 1, 0, 1, 8. You should hear a Ring chime if you've put the
code in correctly. Now hold down "A" and select your Zone. Controls are as follows:
A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.
Pause and press A to reset. Pause and hold B for slow-motion. Pause and
hold C for single-pixel movement.
Sonic 3 & Knuckles Level-Select: When Sonic & Knuckles is "Locked-On" with Sonic 3, start
a normal game as any character. Grab onto one of the swinging vines in the Angel Island Zone and
press: Left, Left, Left, Right, Right, Right, Up, Up, Up, START. You should hear a Ring chime.
(NOTE: To get this trick to work with Sonic Jam, simply pause the game and select "Restart
Game". You should be brought back to the title screen. Now select the third "Sound Test"
option.)
Level-Select: (Sonic & Knuckles Collection) Choose "Sonic & Knuckles", then choose
any character and go to the Angel Island Zone. Grab onto one of the swinging vines and press:
Left, Left, Left, Right, Right, Right, Up, Up, Up. You should hear a Ring chime. Now return to
the title screen and select the new "Sound Test" option.
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Screenshots thanks to Jonathan "WB" Gray, Chan Soen Mun David, and
Sega Online. Taken from the Genesis and PC versions. Box
covers from Sega Online and
Sega Entertainment Universe. Information compiled and
arranged by Jared "Green Gibbon!" Matte.
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