-- Sega Sonic the Hedgehog Arcade --
Formats: Arcade
Genre: Action
Developer: Sega of Japan
Rating: N/A
Debut: June 1993 (Japan)
Cast: Sonic the Hedgehog, Mighty the Armadillo, Ray the Flying Squirrell, Dr. Ivo Robotnik/Eggman
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Dr. Robotnik's next shot at world domination comes in the form of his new island base, Eggman Island. When Sonic, Ray, and Mighty drop in uninvited, Robotnik catches them by surprise with a huge machine. After finding themselves imprisoned in a tower, the trio break free onto the island, and decide that some major property damage must be done...

-- International Info --
Area
Title
Debut
Japan Sega Sonic the Hedgehog Arcade June, 1993
USA Sega Sonic the Hedgehog Arcade September, 1993
Europe Sega Sonic the Hedgehog Arcade September, 1993
   The brief mention of the game in Sonic Jam and the low-quality screenshots below are the only proof of this game's existence that I have ever seen. It's odd that this game wasn't more widely distributed having been released right on the heels of Sonic the Hedgehog 2 and the beginning of Sonic mania...

   Anyway, extensive research has brought up the following conclusions: Sega Sonic the Hedgehog Arcade got a fair distribution in Japanese arcades, but was extremely rare in the US and UK (despite getting a very positive response at the '93 Consumer Electronics Show). The game is played from an isometric view (similar to Sonic 3D Blast, only much more linear), and seems to be something of a cross between traditional Sonic gameplay and a Streets of Rage-style brawler. Up to three people can play at once (as Sonic the Hedgehog, Mighty the Armadillo, or Ray the Flying Squirrel), and characters are controlled using a rolling sphere ("Track Ball") rather than a standard arcade joystick. Apparently, this makes the game very difficult, as the player's arms are apt to get tired too quickly... There are seven levels in total, and they are as follows:

  1. Volcanic Vault Zone
  2. Ice Cave Zone
  3. Desert Dodge Zone
  4. Metropolis Trance Zone
  5. ???
  6. ???
  7. Final Zone

   There was, at one time, a rumored 32X version of the game planned. However, this never came to fruition, whether because of the system's untimely demise or simply because no such plans ever existed in the first place.

screenshot screenshot screenshot screenshot
screenshot screenshot screenshot screenshot

-- MIDI Collection --
Desert Dodge Zone -- Koryan
Metropolis Trance Zone -- Edan Koch
-- Related Media --
· GameFan screenshots

Screenshots thanks to Michael "G. Silver" Stearns. Additional info thanks to Gabriel Guevremont. Information compiled and arranged by Jared "Green Gibbon!" Matte.