-- Sonic the Hedgehog 3 --

Formats: Sega Genesis/Mega Drive, Tiger Hand-held
Genre: Platformer
Developer: Sonic Team, Sega Technical Institute
Rating: GA
Debut: February 2, 1994 (US)
Cast: Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Dr. Ivo Robotnik/Dr. Eggman
After getting knocked out of the sky along with his entire Death Egg ship, Dr. Robotnik crash-lands on a mysterious Floating Island. He quickly meets Knuckles the Echidna, last of a lost civilization and guardian of the island. The Eggman dupes Knuckles into thinking that Sonic and Tails are the bad guys, and learns that a giant Master Emerald keeps the island afloat. If he could get this Master Emerald, he would have Death Egg fuel forever! And while Knuckles is doing the rounds with Sonic and Tails, the Doc should have plenty of time to repair his Death Egg, as well as search for this Master Emerald...

-- International Info --
Area
Title
Debut
USA Sonic the Hedgehog 3 February 2, 1994
Europe Sonic 3 February, 1994
Japan Sonic the Hedgehog 3 May 27, 1994
   The hedgehog's grand third return is arguably his best ever (considering you include Sonic & Knuckles). Although there are only six Zones with two Acts each, they are huuuge. Possibly the largest and most complex 2D platformer levels ever designed.

   New features include the ability to use Tails' flying and swimming moves, as well as some teamwork with Sonic & Tails together. Sonic's given the Insta-Shield, a quick-slash move done during a Sonic Spin that expands the radius of the attack for a split second. The Spin Dash is back, but no Peel-Out... Sonic 3 is also the first of the series to include a save option...six alone, but "Locking-On" Sonic & Knuckles adds three more for a total of nine save slots.

   Star Circles above Star Posts are now just for Bonus Stages. The giant Rings from Sonic 1 and Sonic CD return to take you to the Special Stages, where you vie for your chance at a Chaos Emerald. Giant Rings are hidden around the Acts, but there are enough of them so that it won't make a difference if you miss a few.

   Another Sonic first is the addition of sub-bosses at the end of each Act. Usually, Robotnik just sends some of his larger Badnik cronies to these positions...the Eggman can only be fought at the end of a Zone, as usual. The music is also superb, with each Act now sporting a slight variation on the general the Zone track.

Grade: S

Angel Island Zone
Angel Island Zone: Lush greenery creates a thick rainforest blanket over this tropical island. That is, until Robotnik's Flying Battery blimp sets the whole thing on fire in a merciless napalm assault.
Hydrocity Zone

Hydrocity Zone: Water roars, trickles, and flows through this ancient underground arena. Long, weaving slides pour into vast pools, and compressed jets shoot high into the air.

Marble Garden Zone

Marble Garden Zone: Devices from a lost civilization push, pull, and spin to perform their various functions. The crumbling ruins still stand, overgrown with thick vegetation. Mud pools and spike traps season this dangerously steep mountain range.

Carnival Night Zone

Carnival Night Zone: Flashing lights and moving platforms color this fantastic and massive carnivalscape. Bright, multi-colored balloons contrast the dark mountain range in the distance. Knuckles shuts the power off in Act 2, leaving Sonic and Tails in the dark.

IceCap Zone

IceCap Zone: The eerie beauty of IceCap's jagged cliffs and snow-capped peaks hides the dangerous nature of the Zone. Freezing water flows through icy caverns beneath the arctic wasteland.

Launch Base Zone

Launch Base Zone: Unbalanced construction towers rise high in this massive, makeshift launch platform for Robotnik's Death Egg. Traps litter the semi-underwater region, and Badniks heavily guard the area to make sure the repair goes unhendered.

Special Stage

Special Stage: Checkered mini-planets blanketed with Red, Blue, Yellow, and Bumper Spheres create high-speed puzzles, with Chaos Emeralds as the reward.

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Azure Lake Zone: Tall grass covers the area surrounding a mountain lake in this waterfront region.

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Balloon Park Zone: Neon animals and bright balloons accent this colorful, circus-themed park.

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Chrome Gadget Zone: The moonlight shines eerily over this massive oil-storage sector. Dim lights gleam faintly off the metallic floor.

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Desert Palace Zone: Crumbling towers and columns from an ancient desert palace stand tall in this small oasis.

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Endless Mine Zone: Gold rocks illuminate a dark mine shaft. Water trickles from cracks in the stone walls, as flickering lanterns light the way.

-- MIDI Collection --
Angel Island (Act 1) -- S&K Collection
Angel Island (Act 2) -- S&K Collection
Hydrocity (Act 1) -- S&K Collection
Hydrocity (Act 2) -- Koryan
Marble Garden (Act 1) -- S&K Collection
Marble Garden (Act 2) -- S&K Collection
Carnival Night (Act 1) -- Jarel Jones
Carnival Night (Act 2) -- Jarel Jones
IceCap (Act 1) -- W1P3OUT XL
IceCap (Act 2) -- John Weeks
Launch Base (Act 1) -- John Weeks
Launch Base (Act 2) -- John Weeks
Sonic 3 Game Boss -- S&K Collection
Special Stage -- S&K Collection
Azure Lake Zone -- S&K Collection
Balloon Park Zone -- S&K Collection
Chrome Gadget Zone -- S&K Collection
Desert Palace Zone -- S&K Collection
Endless Mine Zone -- S&K Collection
Gumball Machine Bonus -- S&K Collection
2-Player Score Screen -- S&K Collection
Robotnik's Theme -- S&K Collection
Sub-Boss -- John Weeks
Save Select Screen -- S&K Collection
Credits -- Edan Koch
-- Related Media --
· US "Mega Hit Series" cover
· Japanese cover
· European cover art
· Unidentifiable Japanese box
· Back of the unidetifiable box
· Tails character sketches
· Knuckles character sketches
· Robotnik character sketches
· Japanese manual cover
· Japanese story (Part 1)
· Japanese story (Part 2)
· Tiger Hand-held version













Level-Select: When the Sega logo comes up, just after the "Sega" theme is chanted and the screen begins to turn black, quickly press: Up, Up, Down, Down, Up, Up, Up, Up to the beat of the drums. You should hear a Ring chime if you did it correctly. A new Sound Test option should appear at the title screen. (Press up with the "1 Player" option highlighted or down with the "Competition" option highlighted to access the new "Sound Test" option.)

Construction Mode: Input the level-select code. Hold down A when selecting your Zone. Controls are as follows:

A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.
Pause and press A to reset. Pause and hold B for slow-motion. Pause and hold C for single-pixel movement.

Auto Super Sonic: Input the level-select code. At the new Sound Test, play the following tracks: 1, 3, 4, 2, 4, 5, 6. You should hear a Ring chime. Select your Zone. Grab atleast 50 Rings, jump into the air, and press A, B, or C.

Secret Special Stage: Input the level-select code. At the new Sound Test, play the following tracks: 1, 3, 5, 7. You should hear a Ring chime. Highlight Special Stage 2 and hold A while pressing Start.

Screenshots thanks to Chan Soen Mun David and Jonathan "WB" Gray. Genesis and PC versions shown. Box covers from Sega Online and Sega Entertainment Universe. Information compiled and arranged by Jared "Green Gibbon!" Matte.