| 
	| -- Knuckles' Chaotix -- |  | Formats: Sega 32X/Super 32X
 Genre: Platformer
 Developer: Sega of Japan
 Rating: K-A
 Debut: March, 1995 (USA)
 Cast: Knuckles the Echidna, Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, Charmy Bee, Metal Sonic, Dr. Ivo Robotnik/Dr. Eggman
 
 | No image available |  | As Carnival Island, a high-tech amusement resort on Floating Island, prepares for its grand 
opening, it's Knuckles' job to make sure nothing goes wrong before the big event.  Robotnik, 
however, has designs on the Power Emerald that fuels the entire park with electricity; and he 
plans to use his latest invention, the Combi Confiner, to keep any annoying heroes out of his 
way.  When Knuckles returns from patrolling the far side of the island, he finds that Robotnik 
has frozen all of his friends in the Combi Confiner, but by using Ring Power, he can rescue one 
friend at a time.  It's now up to Knuckles and the Chaotix to stop the Eggman before Carnival 
Island's opening day. |  
	 
	Ah, Knuckles' Chaotix.  Old Knux and the gang received a very cold welcome, complete with 
harsh critical thrashing and dismal sales.  But the fact is that Chaotix could have been a 
good game, had more time been devoted to ironing out the kinks...and maybe designing levels that 
challenged the player to find creative new ways to use the moves arsenal, rather than just alot 
of high-speed loops with an occasional jump to avoid a Badnik.| -- International Info -- |  | Area | Title | Debut |  | USA | Knuckles' Chaotix | March, 1995 |  | Japan | Chaotix | April 21, 1995 |  | Europe | Knuckles' Chaotix | May, 1995 |  
   On the surface, Chaotix plays like any other Sonic game.  Run left to right, spin, and collect 
Rings.  The primary difference is that you're connected to your partner by a band of Ring 
energy...imagine Sonic and Tails connected by an elastic band and you have the general idea.  
This opens the door for countless acrobatic moves, with alot of whipping about and tossing your 
partner around like a ball.
 
   Like Sonic 1 and Sonic CD, Special Stages opened up in the form of giant Rings at the end of each 
Act you completed with atleast 50 Rings (barring boss acts, of course).  At any point in the Zone 
that you had more than 20 Rings, similar giant Rings would appear hidden around the the level, 
that warped you to the "falling" Bonus Stage.
 
   Each character has a different attribute: Knuckles is the all-round equal, with his standard 
glide and wall-climb.  Mighty is the fastest, although his wall-jump maneuver is less useful than 
others.  Espio's slow on acceleration, but a real speed demon when he's going full-pace, and his 
wall & ceiling walks are the best moves in the game.  Vector's the slowest, but his size gives 
his attacks a wider range...his wall climb is identical to Knuckles'.  Charmy's small size makes 
it easy to avoid Badnik attacks, and he has unlimited air-time when he flies.
 
   
	 
|  Isolated Island Zone: You go through this stage each time you begin 
a new game.  Use this area to practice your moves and grab all the Rings 
you can.  Stand over holograms to open gates. | No image available. 
Botanic Base Zone: Natural geometric shapes sprout from the plants blanketing every inch 
of the massive Botanic Base greenhouse attraction.
 |  | No image available. 
Speed Slider Zone: Strange aircraft dot the skyline above the massive Speed Slider 
rollercoaster.  The only rule here is speed, and ALOT of it.
 |  Amazing Arena Zone: Bright colors and giant clocks are the key features in the wacky 
Amazing Arena funhouse.  The only way to complete the Zone is to locate the "ON" button and set 
the clocks ticking in each Act. |  | No image available. 
Marina Madness Zone: Leisure seacraft of all sizes shift with the waves at the massive 
Marina Madness dock.  Towers with rounded tops stand against the crystal bay.
 | No image available. 
Techno Tower Zone: The bright sands of the desert span for as far as the eye can see.  
Height is they key word at the Techno Tower attraction, and the only way to go is up.
 |  | No image available. 
Special Stage: You're thrown into the inside of a giant, five-sided tube, where each wall 
thinks it's the center of gravity.  Bright colors create a hypnotizing world, where the object 
is to collect enough Blue Spheres before reaching the goal.
 | None Available. |  
	 
	|  |  |  | Change Music Tempo: Please note that this trick can only be done with the Sega Genesis 
six-button controller.  At the sound test screen (while playing any song), press the X button to 
toggle between STEREO and MONO sound.  Press the Y button to change the music's speed. |  
Screenshots and cover art from Sega 
Online.  Information compiled and arranged by Jared 
"Green Gibbon!" Matte.
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