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Sonic Drift 2 -- Everybody's
super Sonic racing, try to keep your feet right on the grooouuund...
*looks around* Well okay, we're not quite there yet. I remember
seeing SD2 in a TV commercial when it was brand new. By that point,
most game magazines had quit covering handhelds (yes, even Game Boy
was "dead" for the period of a couple years in there), and I didn't
have the internet yet. I ended up calling Sega and asking about the
new Sonic game on Game Gear, when they also told me about Labyrinth.
(They didn't mention Tails Adventure, though...) Just another one of
those "Sonic stories."
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Story -- When the checkered
flag flies, those who were friends become rivals in this
no-holds-barred race for the Chaos Emeralds. Sonic, Tails, Knuckles,
Amy, Fang, Metal Sonic, and Eggman hit the track in their souped-up
vehicles...and they'll use every trick in the book (and a few that
aren't) to put each other out of the running!
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Gameplay Info -- It follows the
same gameplay schema as the original, so check out the Sonic
Drift page for the woppie on the basics. Control has been
stiffened up a bit, but other than that it's all the same premise.
The big thing with Drift 2 is, simply, more
stuff. More racers, more items, more courses...the whole shebang.
One enhancement is the ability to store an obtained item and use it
on-command (although you can only hold one at a time). This is for
the better, because this time, items don't reappear on every lap.
Here's a list of the goodies worth running down:
- Rings -- Two required to perform a special move (Three for
Metal Sonic)
- Dash (Red) -- Gives you a short burst of speed
- Jump (Yellow) -- Jump over opponents, obstacles, or just for
the heck of it
- Mine (Gray) -- Toss a mine to sabotage your opponents
- Invincible (Blue) -- Makes you invincible for a short time
- Spring (automatic) -- Leap into the air, sometimes over an
opponent
- Flash (automatic) -- The screen flashes white momentarily,
hiding the track
- Reverse (automatic) -- Bash this puppy and your control gets
temporarily reversed
The character roster has also been given a kick
in the pants. This time, you've got a selection of seven Sonic
goodniks and badniks to ride with:
- Sonic (in the Cyclone) -- High on speed, low on handling. His
special move is the Dash, which has the same effect as a red
monitor.
- Tails (in the Whirlwind S7) -- The all-round balanced one. His
special move is the Jump, which has the same effect as a yellow
monitor.
- Amy (in the Breeze) -- Slow, but has quick acceleration. Her
special move is the Heart Attack, where she tosses a little heart
onto the track. Anyone who hits it becomes dazed and slows down.
- Eggman (in the Egg Typhoon) -- Sturdy chassis, but slow
acceleration. His special move is the Mine toss, which has the
same effect as a gray monitor.
- Knuckles (in the Tempest) -- Good handling, but low max speed.
His special move is punching any nearby opponents. If no opponents
are close, he simply Jumps.
- Fang (in the Marvelous Queen) -- Speedy acceleration, but poor
handling. Fang chucks Oil Balls onto the track. Anyone who runs
into them spins out of control.
- Metal Sonic (in the Blue Devil) -- Like an extreme version of
Sonic, Metal's high on speed but has poor handling. His Dash move
is even better than Sonic's, although it costs three Rings to use.
Like the original, there are three circuits of
varying difficulty level to play. Purple (easy), White (normal), and
Blue (hard). Each circuit has six courses for a total of eighteen
tracks. The courses include classic Zones from Sonic 2 and 3 as well
as some new original ones. In the Purple GP, you'll be playing:
Emerald Hill, Hill Top, Dark Valley, Casino Night, Desert Road, and
Iron Ruin. The White GP encompasses: Emerald Hill, Hill Top, Desert
Road, Rainy Savannah, Ice Cap, and Mystic Cave. The Blue GP will see
you through: Dark Valley, Quake Cave, Balloon Panic, Emerald Ocean,
Milky Way, and Death Egg.
In order to see the real ending, you must place
first in every round (thus obtaining all six Chaos Emeralds).
You're then treated to a screen with all the characters followed by
the credits. Should you place first on all six tracks in the Blue
GP, you'll also get to play the secret Final GP. The Final GP is a
one-on-one race in Death Egg against the head of the opposing
"team." If you're playing as Sonic, Tails, Knuckles, or Amy, the
race will be against Robotnik. If you're Robotnik, Metal Sonic, or
Fang, the race will be against Sonic.
Unfortunately, there are some issues with the
AI. One complaint about the original Sonic Drift was that it was way
too easy. That problem has been addressed, but not in the way you'd
hope. Opponents now regard your existence, and are not afraid to go
out of their way to push you off the track or toss an obstacle into
your path that'll have the pit crew scratchin' their heads. That is
good. The bad part is the lag boost that kart racers are notorious
for. This means that as soon as you obtain a lead, the computer will
actually push your opponents ahead faster than they're supposed to
be going just so they can catch up with you. Because of this, you
have a better chance of winning by pulling ahead at the last minute
than maintaining a lead. This is not good. In fact, it sucks. If it
weren't for this piercing flaw, SD2 would be really, really good.
Now it's just so-so.
--
Screenshots --
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. But my friend had a go-kart too, and we rode it when I
went to visit. We'd go full-speed through cow poo in the pasture,
which made his mom really really
mad.
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