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Sonic Drift -- Y'know Mario
Kart? This game is a shameless rip-off of that. It might not be
considered as such today, where the whole "kart racing" thing has
become a full-fledged genre encompassing every license from Crash
Bandicoot to Mickey Mouse to South Park...but way back in 1994, it
was still a shameless rip-off. Miyamoto should be smiling in
fiendish glee.
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Story -- This game was only
released in Japan. Which means the instruction manual is in
Japanese. Which means I can't read it and won't be able to for
another ten years or so. And that's if I even had the
instruction manual. Uh...so what all this boils down to is that I
haven't a clue about the story, but I doubt it's anything worth
microwaving popcorn over.
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Gameplay Info -- Sonic and
racing, it's as natural as peaches and cream. So why, oh why
did they feel it was necessary to slap our naturally-speedy heroes
in GO-KARTS?! Okay, technically they aren't go-karts...but they may
as well be on that dinky little screen. And I guess it would've been
odd to have Eggman and Amy in vehicles while Sonic and Tails ran on
foot...oh shoot, I'm thinking too hard. Anyway...
Gameplay is pretty much like any other kart
racer. Accelerate, brake, and turn. The key to cutting corners is
drifting (the "Sonic Drift"), and in essense it turns into a mimic
of classic 8-bit arcade racers like Outrun. It's actually
kind of fun, and the music is top-notch.
But this is still a Sonic game (sort of), and
there are a few items to collect scattered around the courses.
You've got Rings, of course...it costs two to use each character's
special ability. Then there's Springs, which quite obviously bounce
you into the air...sometimes over opponents. You'll find item
monitors of two colors: red ones give you a brief dash of extra
speed, and blue ones make you temporarily invincible. (The
invincibility music is based on "Sonic: You Can Do Anything", the
Sonic CD theme!)
The courses themselves are all from the classic
Sonic: Green Hill, Marble, Spring Yard, Labyrinth, Star Light, and
Scrap Brain. They come in three different difficulty flavors: the
Green Emerald Prix, the Yellow Emerald Prix, and the Red Emerald
Prix (Green being the easiest, Red being the hardest). This makes 18
tracks in total. (The difficulty setting of your opponents can be
altered in the options screen.) The cast of racers includes:
- Sonic (in the Cyclone) -- Fast, but has poor handling. His
special move is a brief dash of super speed, having the same
effect as a red monitor.
- Tails (in the Whirlwind S7) -- The all-round balanced one. His
special move is a leap, having the same effect as a Spring.
- Amy (in the Breeze) -- Slow, but with good handling. Her
special move is the "Heart Attack", a tiny heart which she tosses
onto the track. Anyone who hits it becomes confused and slows
down.
- Eggman (in the Egg Typhoon) -- Good cornering, but poor
traction. His special move is a Mine, which he hurls onto the
track. Anyone who hits it is temporarily stalled.
Complete the Green Prix or the Yellow Prix and
you get to see your character's face on a flag. Complete the Red
Prix and you get a brief animation starring your character along
with the credits. There's also a versus mode provided you've got a
Gear-to-Gear cable and know someone else with the game...
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Screenshots --
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. I had a go-kart once. I used it once, then I got bored and
went back in to play Mario
Kart.
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