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-- General Info --
Title: Sonic the Fighters
System: Arcade (Model 2)
Developer: AM2
Genre: Fighting
Rating: n/a

-- Release Info --
Japan: June, 1996 (Sonic the Fighters)
USA: July, 1996 (Sonic Championship)

-- Media --
· Logo
· Cabinet (front)
· Cabinet (side)
· Original soundtrack
· Sonic profile card
· Tails profile card
· Knuckles profile card
· Amy profile card
· Fang profile card
· Espio profile card
· Bean profile card
· Bark profile card

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-- Sonic the Fighters --
   Llllet's get ready to rumbllle! Pinball games and racers seem almost natural for Sonic, but here's a zinger of a genre-bender. StF's target audience were the groups who had not previously taken much of an interest in fighters; namely young children and female players. AM2's characteristic penchant for gameplay that is simple yet extraordinarily deep is apparent in all aspects of StF's design. At the same time, the animated theme allows for humorous, wild-eyed cartoon moves and effects that couldn't be done in say, Virtua Fighter (at least not without a lynch mob composed of hardcore fans).
-- Story --
   No sooner has Robotnik's Death Egg been knocked out of the sky than the doc begins construction of a superior model: the Death Egg II. Tails' transformable reconnaissance robot locates the machine in outer space and relays images to Tails' base. Our fox buddy throws together a spaceship to reach the Death Egg II, but there are a couple of problems: the ship requires power from the eight (yes, there are apparently eight now) Chaos Emeralds to launch, and it only seats one. The Emeralds are scattered around the planet, in the possession of eight "guardians." One each with Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Fang the Sniper, Espio the Chameleon, Bark the Polarbear, and Bean the Dynamite. Sonic and Tails meet Knuckles on Angel Island to determine the best course of action. Knuckles points out that since there's only room for one, only the strongest should go. Of course, he decides that he's the logical choice, and demands that Sonic give him his Chaos Emerald. Sonic, not being particularly fond of Knuckles' methods, prepares to start a fight. Just as the two are about to go the rounds, however, Tails interrupts the brawl with an idea: a fighting tournament to determine the strongest one fair and square.
-- Gameplay Info --
   Like all Sega fighters, StF utilizes a simple three-button setup (Punch, Kick, and Guard) with all special moves being combinations of those three. The way you guard, however, is a new monkey altogether. Each character starts every round with shield Barriers. These Barriers are depleted as the match wears on, meaning you can only guard a certain amount of times. Once the Barrier is worn through, that character can't guard again until the next round.

   There are two different gameplay modes: Manual and Automatic. Manual is the standard game, whereas Automatic is a simplified mode where special moves and combos are pulled off randomly simply by mashing the buttons like a maniac. It goes without saying that this mode was designed for very young players and the mentally retarded. And maybe your grandmother, the old broad's gotta start somewhere.

   Meet the combatants and their individual specialties:

  • Sonic the Hedgehog -- Spin Attack
  • Miles "Tails" Prower -- Propeller Dash
  • Knuckles the Echidna -- Knuckle Glider
  • Amy Rose -- Magical Hammer
  • Espio the Chameleon -- Tongue Attack
  • Fang the Sniper -- Popgun
  • Bean the Dynamite -- Bomb Attack (In his alternate costume, he takes on the form of Bin from the 1988 Sega arcade action title, Dynamite Dux.)
  • Bark the Polarbear -- Throw (His alternate costume is a Santa suit.)
  • Metal Sonic -- All
    • Like Dural from the Virtua Fighter series, Metal Sonic has the moves of every character in the game at his disposal. To top that off, he takes off alot more damage, and can attack from a distance with a laser from his stomach.
  • Dr. Eggman -- None
    • Robotnik is the final bonus round. He has no special attacks at all outside of a PPP combo and a throw. The catch: you have to beat him in under fifteen seconds if you want the good ending.
  • Super Sonic -- Super Spin Attack
    • Plays exactly like Sonic, except he's faster and can receive no damage. Super Sonic is only obtainable in round two against Metal Sonic. You must have first beaten every opponent without losing a single round.

   Here are the arenas, in order of succession, as well as the fighters you'll face in 'em:

  • South Island (Knuckles)
  • Flying Carpet (Amy)
  • Aurora Icefield (Bark)
  • Mushroom Hill (Espio)
  • Canyon Cruise (Tails)
  • Dynamite Factory (Bean)
  • Casino Night (Fang)
  • Giant Wing (Sonic)
  • Death Egg's Eye (Metal Sonic)
  • Death Egg's Hangar (Robotnik)

-- Screenshots --
screenshot screenshot

-- Behind the Screens --
   Ah, the ramifications of bored game designers. StF was conceived at the hands of an AM2 programmer, who worked Sonic into the code of their recently-completed Fighting Vipers. Yu Suzuki, head honcho at AM2, got a glimpse of the gag and thought it was a hoot, so he presented the idea to Yuji Naka over at team Sonic for approval. Naka-san was as enthusiastic as the AM2 gang, and so development of Sonic the Fighters commenced.

   Sega of America was quite hesitant about releasing this game in the US. As one Sega rep at the time put it: "It's like having Mickey Mouse in a fighting game. It just doesn't seem right." Oookay. The stupidity of that statement speaks for itself, I think. (And I'm quite certain that particular PR moron is no longer with Sega.) After some consideration, they did thankfully end up distributing a domestic version under the title Sonic Championship. Unfortunately, it got a very limited run, and you'd be hard-pressed to find it at even the most elite arcade centers.

   For years there was a Saturn version promised. But alas, it was never to be. The closest to Sonic the Fighters most US gamers will ever get to play is via Fighters Megamix, which sports Bark and Bean as well as the South Island and Aurora Icefield arenas. All we can do is hope and pray for the game's inclusion in some future classics collection.

   More recently, rumors of a sequel began circulating from whatever source. They were quickly shot down, however.


-- Trivia --
  • StF was the first game to utilize the Model 2: Step 2 hardware. Step 2 allowed for stretching and morphing polygons, which I guess figures into the animated style of StF.
  • A bonus arena, Sunset Town, didn't make it into the final game. However, the BGM for the stage is included in the StF original soundtrack.
  • In the opening cinema to the US version, Robotnik's name is misspelled (with a "C" instead of a "K"). Sacrilege, I say!

Gameplay info thanks to "Mr. Dordray" and Heidi "Zero-chan" Kemps. Screenshots thanks to Jonathan "WB" Gray. Information compiled and arranged by Jared "Green Gibbon!" Matte. Make no mistake, this site is a part of SonicNEXT. All Sonic related materials are copyright Sega Enterprises. SonicNEXT is created by Zifei Wu. Space provided by VGHQ.com. Kick, punch, it's all in the mind! Oh sorry, wrong console...