--
Sonic the Hedgehog Spinball
-- I remember an old NES game
called Pinball Quest. You were given a series of pinball
boards, and by completing a task (usually knocking down all the drop
targets) you could advance to the next. They all connected together,
meaning that new areas would open up as you'd score points. Sonic
Spinball is alot like that, except it's funner.
--
Story -- Dr. Robotnik's back in
the game: this time, he's betting his chips on the Veg-O Fortress.
Built right into an active volcano, the Veg-O Fortress draws its
energy from the magma flowing beneath, and uses the extra horsepower
to zap helpless animals into robot minions faster than ever before.
Sonic's on the job! The bad news is that the Doc was anticipating
his arrival, and has created an elaborate pinball defense system to
guard his super-efficient, streamlined factory. ...no problem!
--
Gameplay Info -- Although it is
at heart a pinball sim, Spinball tosses in a hefty helping of
mission-based goodness, along with a dash of Sonic style.
The standard Sonic moves are here: run, jump,
Spin Dash. You don't get much chance to utilize them, however, which
is just as well anyway because he controls like a brick scraping
against concrete. Luckily, that's completely unimportant in
Spinball. The real action takes place when Sonic plays the role of
the pinball in his classic Sonic Spin pose. From there it's
bumper-bumpin', flipper-flippin', Ring-grabbin', Badnik-boppin'
goodness all the way!
The object is to locate and collect all the
Chaos Emeralds within any given stage. In order to reach one of the
shiny gems, you must first open the path to it. This is usually done
by hitting special targets, destroying certain Badniks, or something
to that effect. Once your goal is accomplished, some unique effect
will happen (such as toxic sludge being drained from a pit, a new
gate being opened, the track on a minecart being switched, etc.) and
the Emerald will be up for the taking. The number of Emeralds varies
from level to level, but there are definitely more than seven
in total (and they're all the same darn color, too).
After collecting all the Chaos Emeralds in a
stage, the path to the boss will open up. Bounce, flip, and spin
your way up and defeat the Badnik to advance to the next stage. Or,
if you're playing the 8-bit version, the Bonus Cage. In the Bonus
Cage, the object is to spin around three giant, connected birdcages
(complete with harmless Badnik bird in the center), collecting
Rings, One-ups, Continues, and all that good stuff. In order to
advance to the next cage in each triple set, you must first nab half
the Rings in the cage you're in. Once you've done that, the door to
the next cage in the group will open up. The catch is that you must
make it out of the third cage within the time limit, or you get to
keep zilch of your loot. You can gain extra time by popping open the
clock monitors.
Special Stages are present in the Genesis
version as well, although they follow a different schema. Collect
ALL the Rings (every single one, you insolent knave!) on the board,
then locate a familiar-looking Star Circle somewhere around the
level. Hop into it and it's off to the Special Stage! The Special
Stages are set up like real pinball machines, with Sonic at
the controls. The challenge is different on every stage, but the
object is always to complete it within a certain number of balls.
Another extra unique to the 8-bit version is
the "Match Screen". It's like a little slot-machine you get to play
when you get a game over. Four digits spin up on the screen, and if
they match the final four digits of your score, you get a free ball.
Hey, at least there's a chance...
The stages include:
- Toxic Caves -- (Toxic Pools in the 8-bit version) It's a
stinky sewer o' toxic sludge. Don't hang around on the lowest
platform or Rexxon will rear its ugly head and turn you into a
snack. Home to Cluck, Forebot, and Rexxon.
- Lava Powerhouse -- It's the lava power source, which
means...it's hot. Hip and Hop, a couple of kangaroos, send you
flying back into the game everytime you fall off into the side.
Home to Ferron, Forebot, and Cluck.
- The Machine -- This is the part where all the helpless animals
are being turned into robots. It's like a giant machine, hence the
name...ya know? Home to Monkey and Vulture.
- The Showdown -- (The Final Showdown in the 8-bit version) The
volcano is erupting, the Veg-O Fortress is crumbling, and
Robotnik's escaping all at the same time. Uh-oh. Home to Wasp and
Vulture.
--
Screenshots --
-- Genesis Version --
--
Codes & Cheats --Level-Select:
(Genesis version) Go to the Options screen and press: A, Down, B,
Down, C, Down, A, B, Up, A, C, Up, B, C, Up. Return to the title
screen. To skip to Lava Powerhouse, hold down A and press START. To
skip to The Machine, hold down B and press START. To skip to The
Showdown, hold down C and press START.
Secret Effects: (Game Gear version) Play the following
tracks in the presented order at the Sound Test screen for the
indicated results. The screen should shake if you've input a code
correctly.
- Secret Codes: 0, 8, 3, 1, 7, 1
- Sonic-Zilla: 0, 2, 1, 1, 6, 6
- Anti-Gravity Sonic: 0, 9, 0, 1, 6, 8
- Skip to the Boss: 0, 2, 1, 5, 6, 6
- Radio on Rocket Fuel: 0, 4, 2, 5, 5, 7
--
Trivia --
- The furries you free in the first Special Stage (16-bit
version) include Tails, as well as the supporting cast of the
Archie comic book: Princess Sally, Boomer/Rotor, Bunnie, and
Antoine.
Screenshots thanks to Jonathan "WB" Gray. Information
compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Spinball's fun and all, but the idea of pinball in
videogames is still
stupid.
|