--
Sonic Jam -- Ah, goodness...the
memories, the memories! (WARNING! Another Green Gibbon! "Sonic
story" imminent. Proceed at your own risk.) Initially, I was
disappointed that Jam didn't improve the games within with enhanced
graphics and sound. But the more I played, the more I began to
appreciate the fact that they were kept in their untouched original
forms. Look, I am not an emotional person. But when I started
Sonic 1 from the get-go...those old Toys-R-Us memories came
a-floodin' back. And in a lapse of composure, a real live bead of
the salty stuff slipped past these long-dry tear ducts. Just one,
and for the length of a split second, I was a ten-year old kid
playing Sonic at a Toys-R-Us kiosk again. Oh yeah, you know
what's important in my life.
--
Gameplay Info -- Quite
obviously, it's a classics collection including the four original
Genesis Sonic titles: Sonic 1, Sonic 2, Sonic 3, and Sonic &
Knuckles. As mentioned above, the games are in their untouched
original forms, with just a couple extras...
Now, you can choose between three difficulty
settings. In EASY, every Zone has only one Act, and there are alot
less obstacles. In NORMAL, certain obstacles are removed. In
ORIGINAL mode, everything's just as it was the first time and is the
logical choice for experienced speedsters.
Other additions include the option to enable
the Spin Dash in Sonic 1, and the option to turn the timer off in
any one of the games. There are also "flash saves" similar to those
in Sonic CD...only one to a game, though, and it's deleted as soon
as you start a new one. You can also play the Special Stages right
from the splash screens, as well as Time Attack in every single Zone
and Act. Finally, you can view both the Japanese and US instruction
manuals...every single page!
From the title screen, you can also choose to
go to the Sonic World. The Sonic World, like the 3D museums in the
PSX Namco collections, serves as a pretty interface to access some
game history and other goodies. Right at the entrance you'll find a
red and white trampoline...jump on it to access the World Missions.
Each World Mission challenges you to complete a certain task (such
as collecting 50 Rings, hitting all the Lampposts, etc.) within a
time limit. Complete the task, and new objects will appear around
the Sonic World. By the time you've done them all, you'll find the
following items scattered around the level: Rings (100 to be exact),
Springs, Lampposts, monitors (that reveal cheats for the original
games), giant balloons, Tails, Flickies, and finally a giant Ring.
Jump into the giant Ring to view the credits.
But the real substance of the Sonic World are
the various "houses". Here's what you'll find:
- Character House -- Contains profiles and conceptual art of
Sonic, Tails, Knuckles, and Robotnik. Also covers Sonic's original
friends (Flicky, Ricky, Picky, Pocky, Rocky, Pecky, and Cucky) and
all the Badniks from Sonic 1 - S&K.
- Music Shop -- A sound test with tracks from Sonic 1, Sonic 2,
Sonic 3, Sonic & Knuckles, and Sonic Jam all in one convenient
stop.
- Movie Theater -- A collection of Sonic cinemas including:
- Sonic CD opening, complete uncut version
- Sonic CD ending, complete uncut version
- A promotional clip from the Sonic anime OAV
- An unidentifiable clip of American Sonic animation
- An unpublished computer-animated clip from a planned Sonic
ride
- Two Japanese Sonic 1 TV commercials
- Two Japanese Sonic 2 TV commercials
- Japanese Sonic 3 TV commercial
- Japanese Sonic Spinball TV commercial
- Japanese Sonic CD TV commercial
- Japanese Sonic & Tails (Sonic Chaos) TV commercial
- Japanese Sonic & Tails 2 (Triple Trouble) TV commercial
- Japanese Sonic Drift TV commercial
- Art Gallery -- A collection of various Sonic art.
- Hall of Fame -- A timeline chronicling major events in Sonic
history.
On a final note, there are also computer
wallpapers accessible by popping the Sonic Jam disc into your PC
CD-ROM. For hardcore Sonic fans, this collection is absolutely
essential.
--
Screenshots --
-- Saturn Version -- -- Game.Com Version
--
--
Behind the Screens -- According
to Naka-san, Sonic Jam was created as sort of a "tie-up" of Sonic
history. While doing research, he was surprised to find some Sonic
games he himself had never heard of, but in the end everything was
tied together quite neatly. With the path beaten clear, the Team
could set to work on their next Sonic projects...
For a bit, there were rumors of a simultaneous
release in both Japan and the US, but in the end, we Americans
didn't get ours until August. Both versions are identical except for
the cartridge graphics in the game selection. (The Japanese
cartridges are shown in the Jap version while the American carts are
portrayed in the US version. Makes sense, don't it?) When asked why
the original American TV commercials weren't used in place of the
Japanese ads that none of us will recognize, a Sega rep said that
the original actors would've had to be payed royalties. Oh. Hey, I
admire the honesty...
Jam was never released in Europe because of
some dumb-ass policies. Jam is, essentially, a collection of "old"
games, and SoE wanted no "old" games on their "new" system. Oh well,
their loss...
Tiger later got the rights to do a Game.Com
version. I never played it, so I can't say how faithfully it adapts
the actual games. But judging from the screens above, I wouldn't
mortgage the house for it.
--
Codes & Cheats --Secret Mission:
(Saturn version) At the title screen, highlight the "Sonic World"
option. Then hold down A and press START. You now have 60 seconds to
collect all 100 Rings for absolutely no purpose. Whee.
Make Pause Box Disappear: (Saturn version) At any point in
the game, press START to pause it. A small options box will appear
asking you if you want to continue, quit, or restart the level.
Press X+Y+Z to make this box disappear.
View Movies in Sequence: (Saturn version) You can view the
movies from the Sonic World "Move Theater" in order by holding down
X+Y+Z and pushing A in the "Movie Theater".
Free Lives: (Game.Com version) Pause the game at any time
and press A, A, A, D, D.
Invinibility: (Game.Com version) Pause the game at any
time and press A, B, C, A.
--
Trivia --
- Along with Sonic Jam's Japanese release came the
granddaddy of all promotions: real Sonic jam! As in, the
kind of jam you spread on toast. In grape (featuring Sonic),
orange (featuring Tails), and strawberry (featuring Knuckles)!
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. With a name like Sonic, it has to be
good!
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