--
Sonic R -- Okay man, I want to
ask you seriously: Can You Feel the Sunshine? ... You heard me, Can
You Feel the Sunshine?! ... Oh yeah?! Well same to you, buddy! Yeah,
you can deny it if you want to. You're not fooling me. We all love
the music. You do too. You know it. Whether you're from the country
or Living in the City, it will take you Back in Time to another
world. Don't kid yourself...Work it Out, and find your Diamond in
the Sky. You'll be Super Sonic Racing through your self-doubt in no
time. I know you can do it, 'cause you're my Number One!
--
Story -- Robotnik's discovered
the location of the seven Chaos Emeralds, and has concocted a plan
that will allow him to get the Emeralds and destroy Sonic at the
same time: a phony racing tournament, the World Grand Prix.
When Sonic and Tails come across a billboard
advertising this World Grand Prix, the fox boy thinks they should
enter. Sonic's not so quick, however, as participating in races
isn't really his thing. But trashing Robotnik is, and when he spots
the Eggman's name on the roster, he's on the case.
Knuckles decided to enter after getting wind of
Sonic's participation. Amy signed up after secretly overhearing
Robotnik's plan.
--
Gameplay Info -- Alright,
forget the stupid go-karts! This is Sonic racing as it should
be. Ring-grabbin', loop-de-loopin', Emerald-nabbin' goodness! That
is, provided you can forget that you're controlling Sonic and
pretend like he's a racecar. Sonic R is no platformer and was never
meant to be, and alot of people don't like the off-beat control.
Once you get used to the fruity physics, though, it's quite
functional.
The idea, obviously, is to win the race. First,
second, or third will do for all general purposes. And that,
essentially, is all you need to know to beat the game. But by
playing it straight, you'll be missing out on the best Sonic R has
to offer...
Hidden around each track, you'll find five
Sonic Tokens and one or two Chaos Emeralds. They aren't right smack
out in the track, however...you're gonna have to sacrifice some
races in the interest of exploring. This has a two-fold benefit: not
only do you locate the Tokens and Emeralds, but you'll discover that
each course is rife with shortcuts and hidden areas. Keep those in
mind, as you'll need to play sneaky to complete the harder
challenges.
Once you think you know by heart where the
Tokens are located and how to reach them, get to it. Collect all
five and finish the race in a ranking position (first,
second, or third) for the reward: a one-on-one race against one of
the four secret characters. Metal Sonic (in Resort Island), Tails
Doll (in Radical City), Eggrobo (in Regal Ruin), or Metal Knuckles
(in Reactive Factory). Win the race, and that character becomes
playable.
And what of the Chaos Emeralds? You'll find two
in each course except for Resort Island (which only has one) and
Radiant Emerald (which doesn't have any). They're usually hidden
well out of the way (sometimes even requiring you to go
BACKwards) and behind colorful gates that require 20 or 50 Rings to
open. Collect the Rings, open the gate, nab the Emerald, then
finish the race in first place...anything less, and you don't get to
keep the gem. Should you manage to collect all seven Chaos Emeralds,
Super Sonic becomes a playable character.
From the start, only four characters (Sonic,
Tails, Knuckles, and Amy) and four courses (Resort Island, Radical
City, Regal Ruin, and Reactive Factory) are playable. The fifth
course (Radiant Emerald) becomes playable after the first four are
completed, and Dr. Robotnik becomes playable after Radiant Emerald
is completed. The other four hidden characters are obtained as
explained above. Naturally, each character controls a bit
differently. Here's how things stack up:
- Sonic -- He's the fastest of the default racers, but also has
the loosest handling. His special move is a double jump and the
Spin Dash.
- Tails -- Decent speed, plus he accelerates and corners well.
He can fly for short distances and also perform the Spin Dash.
- Knuckles -- The all-round balanced racer, Knuckles has equal
parts speed and handling. He can also perform the Spin Dash as
well as gliding.
- Amy -- The slowest of the group, but she also has the best
handling. With her red convertible she can hover right over water.
Her special move is the Turbo Boost, which shoots her ahead in a
short burst of speed. (After performing the Turbo Boost, it takes
a few seconds to charge up again.)
- Robotnik -- Low max speed and poor handling, but with
excellent cornering. He can also hover right over water in his
Egg-Mobile, and can fire homing missiles at his opponents.
- Metal Sonic -- Like an extreme version of Sonic. He's even
faster, but forget about handling. He has the highest jump
of all the racers.
- Tails Doll -- Best acceleration of the crew, but has no grip
and a very light, "floaty" feel. He floats right over water, and
has an unusual "hover" move. Well he's just weird, you have to
play as him to understand...
- Eggrobo -- Big, clunky, and slow. He gets my vote for most
useless character in the game. On the bright side, his homing
missile reaches even farther than Robotnik's.
- Metal Knuckles -- Probably the all-round best racer in the
group. He's fast, has good handling, and his glide puts Knuckles'
to shame.
- Super Sonic -- Just like Sonic, except he's faster and has
better handling and cornering. Actually, once you've got Super
Sonic, there's no need to use regular Sonic ever again...
You'll find Item Panels placed here and there
around the courses. Smack into 'em for one of the following
goodsies:
- Rings -- You get the amount specified
- Fleet Feet -- Temporarily raises your speed
- Lightning Shield -- Draws rings in like a magnet. Dissipates
if you fall underwater.
- Water Shield -- Instantly become religious as you walk on the
water! You can only use it once, though.
There's still more to do once you've uncovered
everything in the normal game (which shouldn't take more than a
couple sittings unless you suck). Head into the Time Attack mode to
play one of four mini-games: Normal, Reverse, Balloon, and Tag
Battle. In normal, it's a race to get the best time on the course of
your choice. Reverse is the same, except the course is mirrored. In
Balloon, you must find and pop five of the ten balloons scattered
around the course. Tag Team is the neatest...your four opponents
start a few seconds ahead of you. Your goal is to chase down and
"tag" each one in the least amount of time possible.
In the versus mode, it's a one-on-one race
against your opponent. Choose to play a straightforward race, or a
hunt for five balloons. In the PC version, up to four players can
compete online.
--
Screenshots --
--
Behind the Screens -- Yuji Naka
was quite excited about developing Sonic R, as racing games are his
favorite genre and he'd wanted to do one for a long time.
Unfortunately, being that he and the Sonic Team were busy on a
couple of other projects (namely Burning Rangers and yes,
Sonic Adventure), they put the production duties in the hands
of Traveller's Tales (the guys behind 3D Blast). Although Naka-san
did oversee the project, Traveller's Tales ultimately had the final
decision on everything.
Speaking of the guys & gals over at
UK-based TT... They had just developed a unique racing board for the
Saturn, featuring a slick "12-step transparency" technique to mask
pop-on. When they were asked to do a Sonic racing game, it made
sense to apply their recently-designed engine to the project.
When the game made its debut at E3 '97, it
sported a vocalized promo song by Sega of Europe's resident maestro,
Richard Jaques...that song was Super Sonic Racing. Naka-san was so
pleased with it, he asked Mr. Jaques (who had previously composed
the entire soundtrack to the Saturn version of 3D Blast) to do the
entire soundtrack for Sonic R, all with vocalized songs like the E3
promo. SoE scored T.J. Davis, a popular European singer, to perform
the vocals. And so began the production of the most notorious
soundtrack in videogame history. (And look, I may not know art and I
may have no taste in the world, but I say it was damn good.) For
those who simply couldn't stomach the nauseating lyrics, an
excellent instrumental version of the soundtrack was produced.
The game hit the streets on November 18 of the
same year ('97), and received a fair reception. The fruity control
and esoteric music proved to be major turn-offs for alot of people,
but those who took the time to get into the game found plenty to
like. A year later, a PC version was released, sporting numerous
enhancements over its Saturn counterpart. Various weather effects
were implemented (including changing times of day); and a
four-player internet mode was added.
--
Codes & Cheats --Same player in VS
Mode: (Saturn version) At the player-select screen in Versus
Mode, highlight the same character and hold down X on both
controllers. Now, while holding down X, choose that character with
both controllers. Player 2 will be a slighly darker-tinted version
of player 1.
Fun with the Title Screen: (Saturn version) At the title
screen, you can move the giant "R" by pressing the D-pad, and change
its colors by pressing the A, B, X, and Y buttons.
Zooming Polygons: (Saturn version) At any one of the
select-screens, press the L and R Shift buttons to make the polygon
model zoom in and out.
Four as One: (PC version) For all four players to control
the same character in multi-player mode, hold down the Change View
button and press Action.
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Reach for a new dimension. Ready for a new excitement.
Road leads you to a new world. Rivals are here. Race it for the
victory. "R" is
it.
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