--
Sonic the Hedgehog 2 -- And it
began, that crazy condition of the early 90's known as "Sonicmania."
Right along with Sonic 2 came the grand marketing blitz that
would see Sonic into his own comic books, cartoons, trading cards,
Happy Meals, and everything else you can legally sell to a minor. In
fact, Sonic 2 went on to become the best-selling 16-bit game
of its day (I think it may have been ousted by Donkey Kong
Country later on, but I'm not certain of that). It spawned more
clones and rip-offs than any other title in the series, and sired a
whole era of colorful me-too platformers with furry, attitude-heavy
protagonists. All things considered, Sonic 2 was probably the
biggest game in Sonic history in terms of hype and influence.
--
Story -- Dr. Robotnik is back!
(And thus began our lesson in the blissful immortality of history's
most enduring videogame villain.) With animals being replaced by
robots all over South Island, Sonic knows what's up and is back on
the case! Joined, this time, by his best bud and avid follower,
Miles "Tails" Prower. Robotnik's cranking on a more grand-scale
project this time: he's hunting down the seven Chaos Emeralds to
serve as fuel for the Death Egg, a massive spaceship that could
destroy the planet in one fell swoop. Deciding that it's not a good
time of year for global disasters, Sonic and Tails take off to
snatch the Emeralds before Eggman and give him a good spanking to
boot.
--
Gameplay Info -- I don't know
why I'm explaining this...chances are that if you've played but one
game in your entire life, it was Sonic 2 (or Pokémon). But
this wouldn't really be the one-stop, all-inclusive resource for
Sonic info I've strived to make it if I skipped out on this. Sooo...
For all general purposes, gameplay is idential
to Sonic 1. In fact, it's even a bit more linear. Outside of
the Sky Chase Zone, there's not alot going on to inject variety into
the mix, which is undoubtedly the game's biggest shortcoming.
Gone are the third Acts: each Zone is split
into two areas, with the boss being faced at the end of the second.
Consequently, the Zones are much shorter than those of Sonic 1;
however, there are twice as many to make up for it.
- Emerald Hill -- Sort of like Green Hill, except it's portrayed
more or less like a tropical resort...which means it's not as
"wild." It's a pretty straightforward Zone, if you can't get
through here...just give up on games and look into the music
industry or something. Home to Buzzer (Stinger), Coconuts (Aiai),
and Masher (Gabujo).
- Chemical Plant -- It's a massive-ass factory, and a
good place to excerise Sonic's pure speed. The bottom is flooded
with Mega Mack, some poisonous gook that works just like water
except there are no air bubbles. Home to Grabber and Spiny
(Randaa).
- Aquatic Ruin -- It's the underwater Zone, except it's only
about halfway underwater. You're in some sunken Greek-style ruins,
and as long as you can stay above the waterline, it's a breeze.
Otherwise... Home to Whisp (Punpun), Chop Chop (Piranha), and
Grounder (Handrill).
- Casino Night -- The birth of the ever-popular casino Zones,
although at heart it's a pinball level in the vein of Spring Yard.
Heavy on the glitz, low on obstacles...your biggest enemy is the
clock. Home only to Crawlton (Gaadon).
- Hill Top -- It's the tippy-top of a mountain range, with
everything below (including the clouds). The ground, intrestingly
enough, has taken on a sky blue hue. There's lava and alot of
spikes sprinkled around. Home to Rexon (Saura), Spiker (Tsuntsun),
and Sol (Ghora).
- Mystic Cave -- You're in a massive cavern, with mining rails
set up all over the place. Home to Flasher and Crawlton (Zakiin).
- Oil Ocean -- It's like a big game of Chutes & Ladders. You
can hop around in the oil, but you sink really fast. Home to Aquis
(Tsuudora) and Octus (Octa).
- Metropolis -- It's big and...well, it's big. You're on the
inside of this giant factory or something, and there's alot of
lava around (again)... Home to Asteron (Teru Star), Slicer
(Kamakiraa), and Shellcracker (Kani Punch).
- Sky Chase -- To the moon, Alice! ...or to the clouds, anyway.
There's not much of a Zone here, it's more like a bonus stage with
Sonic on the Tornado. You're flying against various formations of
Badniks. Home to: Turtloid (Doosun), Balkiry (Barukiin), and
Nebula (Potosu).
- Wing Fortress -- You're on the deck of a huge battleship, and
you're not in A class. Falling to your doom is the biggest
threat here. Home only to Clucker (Koke Koo).
- Death Egg -- Like the Final Zone, this isn't really a level,
just the boss match. You're up against Silver Sonic followed by
Robotnik in his Eggman mech. The catch, of course, is that you
don't get a single Ring to fight them with...
The big new move of the game is Sonic's Spin
Dash, with which the player can go from zero to full speed in just a
couple of seconds. Actually, a whole "blast processing" gimmick was
developed out of this...but we'll just be nice and nevermind that.
Tails' function was to follow Sonic around, sometimes helping by
grabbing a couple of extra Rings or something, but mostly just
showing off the processing power required to have two characters
moving individually at such speeds. The new 2-player versus mode was
also meant to show off the "split-screen" feature: player one
controls Sonic on the top half, while player 2 controls Tails on the
bottom. Unfortunately, both screens look as though they've been
compacted under a steamroller driven by a rogue elephant. Distortion
aside, three regular Zones serve as the versus race courses: Emerald
Hill, Casino Night, and Mystic Cave. You can also race for the Rings
in the Special Stages...the screen's regular size, but it
consequently turns into nothing but a battle over who gets to run in
front (everytime the player in back jumps, he leaps up to the
front). The winner of the races is determined on five criteria:
score, time, number of Rings at the exit, number of Rings obtained
over the entire race, and the number of Item Boxes opened. Versus
mode items include all the ones found in a regular game, plus:
- Sonic head -- Sonic gets an extra life, regardless of who
opens the monitor
- Tails head -- Tails gets an extra life, regardless of who
opens the monitor
- Arrows -- Both players switch positions
Tails is also a playable character, although he
controls no differently from Sonic. The character choices include:
Sonic & Tails (player one controls Sonic; Tails is controlled by
a second player or the computer), Sonic alone, or Tails alone.
Easily the most touted feature of Sonic 2 were
its "3D" Special Stages, which feature Sonic (and Tails) running
through giant half-pipes. Split into three rounds, the object is to
collect the specified amount of Rings by the end of each while
avoiding Bombs, which smack some of the Rings you've collected right
off your total count. If you can meet the price by the end of the
third round, you're rewarded with a Chaos Emerald. Sweet! Ah, but
this time something actually happens if you nab all seven
stones. Not only do you get to see the good ending, but grab 50
Rings in any Zone and jump into the air...aaand boom, you get the
debut of Super Sonic. As Super Sonic, you are three things:
invincible to attack, alot faster, and a shining stab at Dragon
Ball Z. You're also stuck with a severe case of the Ring
runs...keep a steady supply flowin' in or it's back to blue boy.
Special Stages are also entered quite
differently. Forget the giant Rings at the end of each Act, your
ticket to the Emerald-snatching challenges come every time you hit a
Star Post with at least 50 Rings in the bank. A Star Circle appears
above the post...jump into it, and it's away to Emerald land!
The usual assortment of goodies can be obtained
from monitors:
- Power Sneakers -- Temporarily raise your speed
- Super Ring -- Worth 10 Rings
- One-Up -- Gives you an extra chance
- Invincible -- Makes you invincible for a short time
- Shield -- Protects you from one hit
--
Screenshots --
--
Behind the Screens -- The man
himself (that's Yuji Naka for those of you behind the curve) flew on
over to the Land of the Free to oversee production of Sonic 2. The
hedgehog's share of the development was done at Sega Technical
Institute, Sega's primary US development house. This can probably be
attributed to the fact that the Genny was bigger bucks here in the
states than it ever was in Japan, and the West was the target
audience.
As magazines and other news sources strived to
get info on the hottest game of 1992, many early screenshots were
printed...screenshots of a version of the game that never made it to
market. This "ghost" Sonic 2 changed drastically, to the point where
the final version was unrecognizable from early screenshots:
different Zones, different Badniks, different character models, and
different level-design. For years, the beta Sonic 2 was shrouded in
mystery, with unclear rumor as the only source of info. But now,
thanks to the dark art of emulation, the myth can be beaten into
reality. Here's some screenshots of the beta build:
The Green Hill Zone is actually the Emerald
Hill Zone, the only difference being that strange snail Badnik,
which speeds up as soon as it spots you. The Wood Zone isn't worth
writing home about...nothing to see except some unfamiliar graphics.
No Rings, no Badniks, and about three screens worth of level before
you're blocked off. The Metropolis Zone sports some drastically
different level-design, an example being the scene depicted in the
screens above. That razor thingie chases you through the pointy
tunnel. The Hidden Palace Zone is, without a doubt, the most
complete of the "cancelled" levels in the demo. Note the Master
Emerald, which didn't make its official appearance until Sonic 3
& Knuckles. The Oil Ocean Zone sports those weird checkered
spheres. Step on the button, and they pop up and roll down the oily
slides. You could paste these items in the Sonic 2 Construction
Mode, but there weren't any in the final design. Dust Hill,
schmust-hill. What that is is nothing more than a very nasty
Mystic Cave. The layout seems to be the same, but object placement
is totally different and downright merciless. Casino Night seems to
be quite early and incomplete at the beta stage. For the most part,
the Chemical Plant Zone is in its completed form (sans Badniks &
certain obstacles). The Genocide City and Death Egg Zones don't work
in this beta version, and the Neo Green Hill Zone is what we know as
the Aquatic Ruin Zone.
--
Codes & Cheats --14 Continues: Go to
the Sound Test and play the following tracks in this order: 1, 1, 2,
4. (November 24 was "Sonic Twosday," the game's US release.) Now
highlight the "Player Select" option, and press START. You will
start the game with the maximum limit of 14 continues.
Change "Tails" to "Miles": In the area where your
remaining lives are displayed, playing as Tails will have the name
"Tails" in that space, of course. This can be changed to read
"Miles" (Miles Prower is Tails' real name) by inputting the
following sequence at the title screen: Up, Up, Up, Down, Down,
Down, Up. You should hear a Ring chime if you've done it correctly.
This is useless, but it's cute.
Level-Select: Go to the Sound Test and play the following
tracks in the following order: 19, 65, 09, 17. (August 17, 1965 was
Yuji Naka's birthday.) You should hear a Ring chime. Go back to the
title screen. Hold down A and press START.
Construction Mode: Input the level-select code. Go to the
new Sound Test and play the following tracks in the following order:
1, 9, 9, 2, 1, 1, 2, 4. (November 24, 1992 was "Sonic Twosday," the
game's US release.) Now, hold down A and select your level. Controls
are as follows:
A = Changes highlighted item. B = Toggles between items
and Sonic. C = Places highlighted item.
Auto Super Sonic: Input the level-select code. At the new
Sound Test, play the following tracks in the following order: 4, 1,
2, 6. You should hear the Chaos Emerald sound. Now select your Zone.
Once you have obtained 50 Rings, jump in the air.
--
Trivia --
- The ending theme everyone loves so much is based on an actual
Dreams Come True song, "Sweet Dreams." And yes, it is beautiful.
- Song #10 in the sound test was from the Hidden Palace Zone,
which never made it into the final version of the game. You really
gotta wonder why, the level is almost complete in the beta build
and it's really cool, too.
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Contrary to popular believe, foxes do NOT fly in the real
world. They
sail.
|