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Sonic the Hedgehog -- It all
started here, sportsfans. Forget Pong, Donkey Kong,
and Pac-Man...for us Sonic freaks, the history of videogames
began on June 23 of 1991. Ah, you remember the first time, dontcha?
Sure ya do. For me, it came in the form of a Genesis kiosk at
Toys-R-Us. I was eleven years old at the time, and it was better
than my first experience with sex (which hasn't actually occured
yet, but I'm sure it won't be as good). I became hopelessly
entranced and from the second I grabbed the shiny black controller,
I was in another world. The machine was set to start over at the end
of Act 1, but I played that Act over and over until my parents had
to drag me away kicking and screaming (sometimes literally). I was a
changed man. I finally obtained the object of my desire a year and a
half later, along with a Genesis to play it on and Sonic 2 as
a bonus. At that point my life gained new meaning, and today I walk
the path of the multi-console, socially retracted,
screw-the-date-I'm-playing-FFIX-tonight hardcore gamer. Aw yeah!
--
Story -- All is not well on
South Island: Dr. Ivo Robotnik -- evil genius, freaky egg-shaped
dude, and all-round mean person -- has begun turning innocent
animals into robots to run his factories and help him take over the
world! At the center of Robotnik's takeover plot are the six Chaos
Emeralds, which hold legendary power. If he were to get those stones
in his oily hands, all hope would be lost! Not good. Only one
speedy, spiky, blue hedgehog has the moves and the wits to set the
Eggman straight: Sonic the Hedgehog!
--
Gameplay Info -- If you're a
real Sonic fan, I don't have to explain this. If you're a newbie who
checked in more recently at Sonic Adventure or something:
take the same general concept and tear off all the flash. If you've
absolutely never played a Sonic game in your life and you're
visiting this page to bone-up on hedgehog history (good for you,
you've chosen the right place!), or if you're just interested in
seeing how I'll spell this out and still make it remotely
entertaining...here's a crash course in Sonic 101:
Okay, here's what you do: you get from the left
side of the level to the right in under ten minutes. (There are a
couple of deviations from that rule later in the series, but for
now...) On the way, you collect Rings. As many as you can. If you
take damage, you'll lose your Rings and they'll go bouncing around
the screen. Grab back as many as you can as quickly as possible,
'cause if you get smacked without any Rings on-hand, you lose a
life. That's bad. Also, if you've got 50 Rings when you reach the
exit, you'll be able to enter the Special Stage. I shall elaborate
on Special Stages shortly.
On your way, you'll encounter animal-esque
robots of all manner. You should destroy them by spinning, which can
be achieved by itself simply by pressing down on the D-pad while
running, or accompanied with a jump by pressing one of the action
buttons (A, B, or C) at any time.
At the end of each third Act, you'll encounter
Robotnik himself in one of his crazy, hedgehog-harming contraptions.
They all take 8 spins a piece. Other than that, they're just like
regular enemies ("Badniks") only harder. After defeating 'im, you
run up to a robot machine, then push the button on top to destroy it
and free the animals inside. Yaay! (In non-boss Acts, you just spin
a Robotnik sign by dashing past it, after which it shows Sonic.)
The Special Stages open up if you have 50 Rings
at the end of the first or second Act in any Zone. A giant Ring
appears right by the spin sign...jump into it and you're warped to
the Special Stage: a dazzling, colorful, 360° rotating maze. Collect
Rings & dodge the "GOAL" spheres while aiming for the center: a
Chaos Emerald. You can only view the full ending by collecting all
six Chaos Emeralds. Bump a sphere in the Special Stage for the
indicated effect:
- Bumper -- Bounce right off
- Reverse -- Reverses the rotation of the maze
- Jump Stand -- Jump off these
- Up -- Speeds the rotation of the maze
- Down -- Lowers the rotation of the maze
- Goal -- Takes you out of the Special Stage
There you go. Keep that in mind, as you'll need
to know it to understand the descriptions throughout the rest of the
museum. Anyway, the original collection of Zones that we all know by
heart include:
- Green Hill -- Palmtrees, checkered hillsides, and a tropical
theme: destined to become synoptic with the Sonic schema. Home to
Motobug (Motora), Chopper (Batabata) Buzz Bomber (Biiton), and
Newtron (Mereon).
- Marble -- Crumbling Greek-style ruins filled with lava, spike
balls, and all that good stuff. Home to Caterkiller (Naaru) and
Basaran.
- Spring Yard -- The first pinball-esque arena, with the setting
being an oddly tranquil city within a mountain range (still one of
the coolest Zones to date). Home to Crabmeat (Ganigani), Roller
(Aruma), Buzz Bomber (Biiton), and Yadrin.
- Labyrinth -- The original hydro level, set in an ancient
underwater labyrinth. Stay for too long underwater and you'll
drown...take a breath from large air bubbles to replenish your
oxygen supply. Home to Burrobot (Ogurin), Jaws (Pukupuku), and
Unidasu.
- Star Light -- The original futuristic city under the stars
Zone, and still one of the best. You can really let Sonic's speed
rip in this level. Home to Uniuni and Bomb.
- Scrap Brain -- And, of course, the original factory Zone! It's
quite a dangerous place, although the biggest threats tend to be
getting squished or falling off the screen. Home to Caterkiller
(Naaru), Crabmeat (Ganigani), and Ball Hog (Tonton).
- Final -- Not so much a full-fledged Zone, this is actually
just the boss to Scrap Brain (and the final boss of the game).
And ah yes, the classic assortment of items
which can be obtained by busting monitors:
- Super Ring -- Worth 10 Rings
- Shield -- Protects you from one hit
- Power Sneakers -- Temporarily raises your speed
- One-Up -- Gives you an extra chance
- Invincible -- Makes you invincible for a short time
--
Screenshots --
--
Behind the Screens -- At the
time, everything about this game was revolutionary: the graphics,
the sound, and (most importantly) the character. The object was to
make a game that would be popular in America; the thinking at the
time was that if a game was popular in the US, it would be in Japan
as well. Didn't quite work out that way...while it was a runaway hit
on Western shores, it only enjoyed moderate success back in the Land
of the Rising Sun. (Not enough cute anime girls, I wager.)
It was released a couple months early in the
states...this lead to alot of speculation as to what was in the
Japanese version that the domestic build lacked. Rumors ranged from
a couple extra layers of parallax scrolling to a whole extra Zone,
but the fact is both versions are identical. Really, man. Like twins
seperated at birth. Here are some screens of the game in
development:
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Codes & Cheats --Level-Select: At the
title screen, press: Up, Down, Left, Right. You should hear a Ring
chime if you've done it correctly. Now hold down A and press START.
Slow & Frame Skip: At the title screen, press: C, C,
Up, Down, Left, Right. You should hear a Ring chime if you've done
it correctly. Now press START. Pause the game, and press A to reset
the system, B for slow-motion, and C for frame-by-frame movement.
Construction Mode: At the title screen, press: Up, C,
Down, C, Left, C, Right. You should hear a Ring chime if you've done
it correctly. Reset the system. Input the level-select code. Hold
down A and choose your Zone. Continue to hold A until Sonic appears
on-screen. The following buttons have the specified effects:
A = Changes highlighted item. B = Toggles between items
and Sonic. C = Places highlighted item. Pause and
press A to reset. Pause and hold B for slow-motion. Pause and hold C
for frame-by-frame movement.
--
Trivia --
- The Team originally wanted to add a scene in the first level
where Sonic was being chased by a large boulder ala Indiana Jones.
In the end, it couldn't be done, although (much like the
object-throwing maneuver that had to be cut) this vision came to
fruition much later with the advent of Sonic Adventure.
- The game's music was composed by Masato "King Masa" Nakamura,
a member of the popular J-pop band "Dreams Come True."
- Yuji Naka was NOT the producer of Sonic 1. He was the main
programmer and would not move up to the position of producer until
after the completion of Sonic 2. (The original Sonic producer was
Shinobu Toyoda. He's an executive producer these days.)
- The "One-Up" spheres for the Special Stages shown in the US
instruction manual were not in the final product. (Although it is
possible to access them via the Construction Mode cheat listed
above.)
- It's one of the greatest mysteries in all of Sonicdom: what
the hell ever happened to the pink Chaos Emerald? In Sonic 1, the
six Emeralds come in the colors of blue, yellow, green, red,
white, and pink. The new set of colors in use since Sonic 2 are
blue, green, red, yellow, aqua, violet, and white. Where'd the
pink Emerald go? The mind boggles...
- It's such a well-known factoid that it's hardly worth
mentioning here, but...for the unenlightened, Dr. Robotnik's
original Japanese name is Dr. Eggman.
Developmental version screenshots thanks to Michael "G.
Silver" Stearns and Megacosm.
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Now Pocky on Rocky on Ricky on Flicky, on Cucky on Pecky
on Picky and...huh, fresh out of
furries.
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