-- 
            Sonic Blast --   The essential 
            handheld companion of 3D Blast! And 3D Blast itself is hardly 
            essential, so you can just imagine what that says about this 
            completely uninspired Game Gear title. Well, there are worse things, 
            I guess...dental surgery, IRS audits, erectile dysfunction... 
             
            -- 
            Story --   A freaky island has 
            surfaced near Sonic's home...it doesn't take long to figure out its 
            origin, though. It happens to bear a close resemblance to Dr. 
            Robotnik, just like everything he builds. If Eggman's involved, it 
            can't be good. Sonic and Knuckles decide there's only one thing to 
            do: break in and do some serious property damage! (Uh...how, 
            exactly, did Knuckles get involved in this?) 
             
            -- 
            Gameplay Info --   This section 
            is not applicable. There is no gameplay. ...okay, perhaps I'm being 
            a bit too harsh. You know the score: get from the start to the 
            finish in under ten minutes, collecting Rings along the way. Like 
            Triple Trouble, you won't lose all of your Rings when you 
            take damage...only ten, as a matter of fact. 
               You can choose to play as either Sonic or 
            Knuckles. Sonic can double jump, Knuckles can glide and climb, and 
            both can do the Spin Dash. The levels are rather simple in design; 
            certainly nowhere near the quality of Triple Trouble or Chaos. The 
            big kicker are the rendered graphics, which actually do look pretty 
            good. The music's not too bad either. And hey, Silver Castle is 
            kinda fun in a labyrinthine way. Okay, maybe Blast isn't all 
            that bad. Don't get me wrong, it's no Triple Trouble, but 
            it's bearable. 
                Some item monitors are blocked with question 
            marks...so you won't know what's inside until you pop 'em open. 
            Here's a list of the goodies you stand a chance of getting: 
             
              - Super Ring -- Worth 10 Rings 
              
 - Power Sneakers -- Temporarily raise your speed 
              
 - 1-Up -- You get an extra chance 
              
 - Robotnik -- Nothing happens 
              
 - Arrows -- Mark your place in the level 
  
               And like all the 8-bitters, there's-a rewards 
            for spinning the Bonus Panel: 
             
              - Sonic (Sonic only) -- You get an extra life 
              
 - Knuckles (Knuckles only) -- You get an extra life 
              
 - Ring -- You get 10 Rings 
              
 - Chaos Emerald -- You get a continue 
  
               Similar to S3&K, you'll find one giant Ring 
            hidden in each Act. And you know where that takes you. The 
            Special Stages feature Sonic or Knuckles running along a large 3D 
            sphere like the S3&K stages, except you can't rotate the stage. 
            The object is to collect 50 Rings by the end. Should you achieve 
            this, you're rewarded with one of two things: a Chaos Emerald, or a 
            1-Up. You can only obtain one Chaos Emerald per Zone, so one Special 
            Stage will lead you to that Emerald while the other will just give 
            you an extra life. You get the same ending either way, but you get 
            to fight the real final boss if you've collected all five 
            Emeralds. 
                The five Zones are: 
             
              - Green Hill -- And it's Green Hill, for the third time. The 
              checkered hillsides are gone, but those musical log things are 
              pretty cool... 
              
 - Yellow Desert -- What we have here is an Arabian-style desert 
              much like Desert Palace. Act 2 is played inside an ancient temple. 
              
 - Red Volcano -- This level's actually kind of fun (Act 2 is, 
              anyway). In Act 1, you're up in the range, and there's lots of 
              lava and rocks and stuff. Act 2's played in the caves underneath. 
              
 - Blue Marine -- There's a few pipe games around the water 
              ruins, and some currents that send you floating around, too. I 
              think that's ice on the surface...at least I hope that's 
              ice on the surface. 
              
 - Silver Castle -- You know the story: a metallic maze, this 
              time filled with all kinds of teleports. At two points, you find 
              yourself chased by this big spikey wall...it's kind of neat. 
            
  
             
            -- 
            Screenshots --
            No screenshots available 
             
            -- 
            Trivia --
            
              - Blast was released a month later in Japan under the title G 
              Sonic. 
  
             
            Information compiled and arranged by Jared "Green Gibbon!" Matte. Make 
            no mistake, this site is a part of SonicNEXT. All Sonic 
            related materials are copyright Sega 
            Enterprises. SonicNEXT is created by Zifei Wu. Space provided by 
            VGHQ.com. I'm reminded of an old quote from the best anime in all of 
            known history, Samurai Pizza Cats: "First string, second 
            string, G-string, it makes no difference to 
        us!"
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