--
Sega Sonic the Hedgehog Arcade
-- Do not attempt to adjust
your computer monitor. I control the tint. I control the horizontal
and the vertical. You are now entering another dimension. A
dimension of squirrels and armadillos. A dimension of track balls
and three-player action. (Yes, I am aware of how dirty that last
sentence sounds.) You are now entering: the Sonic Arcade zone!
Do-do-do-do-do-do... Submitted for your approval: the bigfoot of the
Sonic world. A game so rare, not even I, the omniscient,
all-knowing guru of everything Sonic, have played it. The entity
that is Sega Sonic the Hedgehog Arcade...
--
Story -- Dr. Robotnik's next
shot at world domination comes in the form of his new island base,
Eggman Island. When Sonic and his new buddies Ray the Squirrel and
Mighty the Armadillo drop in uninvited, Robotnik catches them by
surprise with a huge machine. After finding themselves imprisoned in
a tower, the trio break free onto the island, and decide that some
major property damage must be done...
--
Gameplay Info -- Well now, how
can I describe a game I've never played? Uh...well, this is what I
know: the game is played from an isometric perspective (ala Sonic
3D Blast), and seems to be something of a cross between
traditional Sonic gameplay and a Streets of Rage-style
brawler. Up to three people can play at once (as Sonic the Hedgehog,
Mighty the Armadillo, or Ray the Flying Squirrel), and characters
are controlled using a rolling sphere ("Track Ball") rather than a
standard arcade joystick. (They say the track ball's more of a pain
than it's worth, as the player's arms are apt to get tired very
quickly.) There are seven levels in total, and they are as follows:
- Volcanic Vault Zone
- Ice Cave Zone
- Desert Dodge Zone
- Metropolis Trance Zone
- ???
- ???
- Final Zone
It's also interesting to note that Arcade was
the first Sonic game to sport a fully-animated intro, complete with
voice-overs. Here's a brief description of the cinema, courtesy of
Randy Guy: "It consisted of a close up of a big steel fortress, then
front view of Sonic running towards the screen looking panicked.
Eggman drives up behind him in a big tank type thing with teeth and
actually captures Sonic. Eggman drives past the screen and then
turns around and heads back to his fortress with Sonic in a cage in
the back, and both are yelling stuff in Japanese."
--
Screenshots --
--
Behind the Screens -- Sonic's
first (but not last) stop in arcades, Sonic Arcade apparently got a
fair distribution in Japanese arcades, but was extremely minimally
received in Western markets. It seems odd the game didn't get a
wider release coming right on the heels of Sonic 2 and the beginning
of Sonicmania...and especially after it received such a positive
response at the 1993 Consumer Electronics Show.
Eye-witness reports claim that Sonic Arcade
machines can still be found at a handfull of well-established Sega
Gameworks, most notably the one in London. I'm looking for pictures
of the machine as well as any more gameplay info you can provide,
and if you help me, you'll be my bestest friend forever and ever!
This position, of course, entitles you to your own manor at Castle
Gibbon complete with a harem full of cute anime girls and all the
Drano Cookies you can stomach. Unless, of course, you happen to be
an attractive female, which is even better -- you get to stay with
me!
Screenshots thanks to Michael "G. Silver" Stearns.
Additional info thanks to Gabriel Guevremont and Randy Guy.
Information written and compiled by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. I just know there's a way to use the word
"trackball" in dirty
context...
|