--
Sonic Adventure -- Aw yeah,
baby! This is the one! That's what poppa wants! After five
years of destroying Sonic's reputation by running the hapless
hedgehog hero over and over again through the blender of marketing,
Sega has finally decided to convert the almighty Blue One from its
cash cow back into the gaming icon he once was. And a beautiful,
beautiful sight it is, especially for hardcore Sonic loonies
like me. Sonic Adventure, plain and simple, is the best game
ever made. Period. If you disagree, you're wrong. Simple as that.
--
Story --
"Seven precious Emeralds with a mysterious and compelling
power Relics from an ancient warrior land An epic tale full of
joy and sorrow Now fate has opened a new chapter Destiny
repeats itself as the adventure unfolds..."
History tells of a time when an entire
civilization was wiped-out by a monster. This fluid, water elemental
was known simply as "Chaos." Chaos, guardian of the Chao creatures,
is normally a peaceful being; however, he was driven insane by the
hatred in society. It was a time of war, greed, and mass killing,
and the final straw came when the violent echidna civilization made
their move on the Master Emerald. Chaos went on the offensive,
destroying everything in its path. Tikal, the peace-loving daughter
of the echidna chief, saved the world by trapping the souls of Chaos
and herself within the Master Emerald.
Jump to present day, when Dr. Robotnik
discovers ancient writings while surveying Mystic Ruins. As everyone
knows full-well, the Eggman can make a world-domination plot out of
pretty much anything, and Chaos is just asking to be used as
a weapon of mass destruction. (Hey, at least he's given up on that
whole Death Egg thing...) The Doc sets his sights: use Chaos to
attack Station Square, and convert it to his personal base,
Robotnikland. But first, he's got to free Chaos, who is sealed
within the Master Emerald. Well, only one way to do that...
For his latest plot, Robotnik unleashes his
most recent line of robots. A team of highly-accurate shooting
mechs, the E-100 series: E-101b,
E-102g, E-103d, E-104e, and
E-105z. E-101 is easily defeated by
his younger "brother" E-102, and is sent back to the drawing board
for some...alterations. The rest of the group gather on Egg Carrier
-- Robotnik's latest high-flying HQ -- for their first assignment:
capture a certain frog who has swallowed a Chaos Emerald. This frog
just happens to be...
Froggy, lifelong companion of Big the Cat.
Usually, Big and Froggy live a quiet life at the Mystic Ruins,
taking things one day at a time (and spending most of 'em fishing).
Recently, however, Big notices Froggy acting very strangely. On top
of that, the little amphibian's grown a tail! Why does Froggy keep
trying to run away from his best friend? The situation's further
complicated when E-102g lays the
snatch on Big's "polliwog pal." Of course, this is all way too much
for the simple-minded fat cat to figure out. He just wants his best
friend back, and nothing's gonna stand in his way...
Over on Angel Island, Knuckles has his own
problems. One night while contemplating his destiny as guardian of
the Master Emerald, the very object of his services is shattered
before his eyes. In its place stands a bizarre, liquid creature.
Before Rad Red can get any answers, though, the beast morphs into a
puddle and slips away. Well, we all learned in Sonic 101 what
happens to Angel Island without the power of the Master Emerald
keeping it afloat: it falls. This time, a crash-landing straight
into Mystic Ruins is made, disrupting and generally scaring the crap
out of the archaelogy team surveying the area. Shards of the Master
Emerald have scattered around the vicinity, and it's up to Knuckles
to put the pieces back together.
So where do Sonic and Tails fit into all this?
Our little fox buddy has just finished the preliminary model of his
latest project: the Tornado 2! A couple of features seperate this
latest bi-plane from the original, not the least of which is the
ability to change shape to suit the occasion. Moreover, the Tornado
2 is fueled by the ultimate energy source: a Chaos Emerald. The test
flight, however, doesn't turn out quite so well...Tails crashes
along with the prototype plane smack into Emerald Coast. This
catches the attention of Sonic, who is taking in some sun at a
nearby pool. Bad Blue dashes across the beach to check on the status
of his fox friend, who has emerged unharmed from the crash. After
revealing that the Tornado 2 is powered by a Chaos Emerald, Tails
convinces Sonic to visit his workshop in the Mystic Ruins. Having
nothing better to do, his Hedgehogness obliges...when they get
there, however, they find they've got a guest waiting. Robotnik gets
the jump on 'em in a vie for Tails' Chaos Emerald. When it seems
they've beaten him, he puts on an oppossum act and manages to snatch
the Emerald literally right out of Tails' hands. It's then that the
cool duo are introduced to the Eggman's latest tool of destruction,
this time one he didn't create. Chaos slips onto the scene
and munches the Emerald like an after-school snack...at which point
he grows in size and strength. The Doc makes a hasty escape with the
chaotic waterboy, but the secret's out. Sonic and Tails race to get
the remaining Emeralds before Eggman can get a hold of 'em.
Amy Rose, meanwhile, has hit the shopping
district of Station Square. Filling her head as she empties her
wallet, Amy contemplates what she should do to get her dull life on
the move. Recalling her glory days with Sonic, the pink hedgehoglet
decides to search out her speedy blue idol and rekindle the flame.
Fate has it in the cards, because the very next thing she knows
she's smacked upside the head by a speeding Flicky. Moments later,
she discovers why the little bird was breaking some speed limits:
it's being chased by a robot! ZERO, to be precise. Amy takes it upon
herself to protect the helpless Flicky, and in doing so puts herself
smack into the line of fire. She is captured and held prisoner in
Egg Carrier, where Robotnik's new favorite baddie E-102 is sent in
lay the smack down. After refusing to hand over the Flicky, Amy
appeals to E-102's sensitive side. One would think using this tactic
against a lifeless robot would be akin to talking logic to a
Democrat, but it turns out that E-102 does have a little
something where his heart should be. Following some personal
instructions that didn't come from his programming, Gamma
releases Amy and advises her to escape as fast as possible.
Alot of stuff happens (Robotnik dupes Knux
again, Sonic & Knuckles fight, Sonic and Tails get seperated
when the Station Square train workers go on strike, Tails encounters
Big, Chaos eats some more Emeralds, everyone gets a guided tour
courtesty of Tikal of the echidna civilization as it was in the
past, blablabla...), but the next big meeting is on Egg Carrier.
Sonic and Tails have arrived, and just when they get too close, ol'
baldy sics the Gamma man on 'em. After a brief skirmish, Sonic
prepares to send E-102 on a one-way trip to the Iron Ruin Zone, when
the recently-escaped Amy dashes up to defend her newfound metallic
friend. Knowing it is not at all wise to question a woman's motives,
Sonic takes Amy's word and lets Gamma go untrashed. Some heavy-duty
rumbling tips the gang off that the Egg Carrier might not be
entirely stable. Sonic commands Tails to take Amy and escape in the
Tornado while he heads off to set the rules straight with Eggman. He
finds him atop a high platform, where Chaos version 6 awaits
him...along with Big and Knuckles. Knuckles picked the final three
shards of the Master Emerald off of Egg Carrier, while Big tracked
his frog buddy to Chaos (whose tail had possessed Froggy, causing
his strange behavior and probably explaining why he decided to munch
on a Chaos Emerald). While Big fishes Froggy safely out of the
liquid monster, Bad Blue and Rad Red do some freeze therapy on the
mean water. The Egg Carrier is knocked out of the sky, but the fun
ain't over yet.
Sonic chases Eggman to his home turf in Mystic
Ruins, Final Egg. The proverbial smacketh is laid down, and peace
has returned to the land. Not. We all know what a persistent booger
that Robotnik is, and he's just as much of a big baby. Deciding that
if Station Square isn't his, it's better off in bits and pieces, he
chucks a bomb into the heart of the city. Luckily enough, the boom
ball turns out to be a dud, so the Doc gears up in the Egg Walker
and moves in to take care of things himself. Unfortunately, Sonic's
still slapping on Band-aids from his recent skirmish, and Station
Square is left without a hero. But hey, what about Tails? Sure, that
Prower boy has had a couple of his own adventures (and I mean
outside of that thing with the music maker...), and it's either him
or Amy. And so Tails moves in and in one fell swoop removes himself
from the shadow of his hedgehog hero, becoming a celebrity among the
residents of Station Square. Way to go, Tails! Yeah, we knew you had
it in ya.
E-102, since nearly becoming twisted metal
(sorry...) at the hands of Sonic, has abandoned Robotnik and set out
on his own mission. The recently-enlightened baddie is onto the
game: he and his "brothers" are nothing more than prisoners, and he
has taken it upon himself to liberate his comrades. Ironically
enough, the only way to do this is to blow them to Kingdom Come.
(Thus freeing the animals trapped inside, of course.) After
unloading E's 103-105, Gamma frees himself by leaping gung-ho into
the massive explosion caused by E-101b's destruction. This frees the helpless Flicky
trapped within, but E-102 as we know him is no more. *sniffle* You
won't be forgotten, Gamma. We'll be groovin' to your theme song for
years to come, believe us.
Amy Rose, while moping about her own
uselessness, makes a discovery: the little bird she's been
protecting all along has a family! One emotional reunion, coming up!
After a pointless spin through Final Egg, she realizes that the
little tweeter's folks might be held captive at Egg Carrier (which
is now floating harmlessly in the ocean). As soon as she arrives,
though, she's greeted by an old friend...ol' ZERO, otherwise known
as the "Chase-master." Things get deadly serious, however, when ZERO
makes the fatal mistake of belting one to Amy's Flicky friend. Bad
move, dude. Like a mother defending her child, Amy snaps and wails
on the pursuit-specialist Badnik with her trusty Piko Piko Hammer.
ZERO is out her hair for good, and her Flicky friend is reunited
with his folks (one of which, if you'll note, happens to be the
Flicky freed from E-102). Aww...
So the world's at peace and everyone is happy,
right? Oh no, the best is yet to come. As we all know, you can't
kill Robotnik. It just doesn't happen. Well, he's combing Mystic
Ruins for Plan A: Chaos. Chaos, however, has its own plans...
Knuckles, having pieced the Master Emerald back
together in its entirety, wonders why Angel Island isn't rising back
into the air like it's supposed to. Just as he decides to check with
Sonic on the issue, he notices Eggman kissing dirt on the ground at
the foot of the Emerald's pedestal. The most info he can get out of
him is some mumbling about Chaos, who also happens to be on the
scene...with all seven Chaos Emeralds. Uh-oh.
Sonic is chillin' in Mystic Ruins, thinking
about how bad he is when Tails runs up and notes that Angel Island
is once again ground-bound. Deciding that something must be up, the
two head on over to scope out the situation. Knuckles, who is now
also getting intimate with the dirt, fills Sonic in on just what a
nasty puppy Chaos really is, and how he's headed for Station Square.
At that moment, ol' Eggman hops into the Egg Mobile and makes a run
for it, swearing vengeance on the way out. Sonic takes one last trip
to the past, then he and Tails make for Station Square. NOW the
party begins...
Under the influence of all seven Chaos
Emeralds, Chaos becomes Perfect Chaos, a massive liquid leviathan
resembling the love child of a Panzer Dragoon dragon and a
gargantuan morray eel. And he's pissed. By the time Sonic and the
gang get there, the beast has already destroyed Station Square in a
flood of Biblical proportions. Thankfully, Tikal is on-hand to
explain what's going down. Just like way back in the day (all those
flashbacks), the normally placid Chaos was driven insane by the hate
around him. There's only one thing to do: call up Yuji Naka and the
gang and tell 'em they'd better change the name from Sonic Adventure
to "Sonic Finale." No, not really. Robotnik returns to the scene in
the spare Egg Carrier he had lying around (...) and takes a shot at
ol' PC. Well waterboy don't like that so much and blows Robotnik and
his secondary Egg Carrier to the next dimension. Thanks for making
him madder, Robutthead. We appreciate that. Oh well, down to
business. Tikal says to trap that nasty puppy back in the ol' Master
Emerald. Through his infinite wisdom, Sonic points out the Master
Emerald tactic won't solve anything: Chaos' heart would still be
tied down. Someone has to show this schnook that the world ain't
really that bad. But how? Hm... Chaos, it seems, has only syphoned
the negative energy from the Chaos Emeralds. Tails, Knuckles, Big,
and Amy gather the fallen stones and return them to Sonic, who draws
upon the positive juices of the gems. What happens next is one of
the most awe-inspiring videogame climaxes ever to be witnessed:
Super Sonic versus Perfect Chaos! What happens next? Play the game
and find out, you ninny!
--
Gameplay Info -- Sonic
Adventure manages to introduce new concepts while still
retaining the traditional gameplay paradigm. Whereas Mario, Mega
Man, and the rest of the crew had to significantly compromise
tradition in order to make their respective series work in the third
dimension, with Adventure it's obvious from the get-go that you're
playing a full-fledged Sonic game. High speed, ring-grabbing,
spring-catapulting, Spin Dashing goodness all the way! However, in
order to keep a sense of coherency while maintaining Sonic's
trademark speed in the third dimension, most of the levels are
fairly straightforward in design. While there are branching paths
and hidden areas to find and explore, the sense of 3D freedom isn't
emphasized as it has been in previous 3D platformers. This is the
cause of disappointment for some, but then, those are the same
schnooks who complained that Sonic's 2D adventures were "too
shallow." And you wouldn't be here right now if you were one of
those, would you?
Okay, so if it's so "classic", what's new with
Sonic's first true 3D outing? Plenty. The biggest change is in the
way levels are presented. The world is divided into three main
areas, or "Adventure Fields." They are:
- Station Square, the city. Robotnik's target and
all-purpose hang out for Sonic and Amy. Access to Emerald Coast,
Casinopolis, Twinkle Park, and Speed Highway. Also serves as the
arena for the high-speed climax, Super Sonic versus Perfect Chaos.
- Mystic Ruin, the secluded, pastoral area. Location of
Tails' workshop, Big's hut, and crash site of Angel Island. Access
to Windy Valley, Icecap, Red Mountain, Lost World, and Final Egg.
- Egg Carrier, Robotnik's latest high-flying
headquarters. Designed with the ability to morph between neutral
and attack formations (similar to Tails' "Tornado 2"), with
certain areas only being accessible through one or the other.
Access to Sky Deck and Hot Shelter.
Within these Adventure Fields, Sonic
pretends to be an RPG. That is, you can walk around and share a few
words with the locals (except in Egg Carrier, 'cause there's nobody
to talk to!). They also provide the stage for the unfolding of the
intricately woven storyline. Moreover, it's only through the
Adventure Fields that you can gain access to the "Action Stages",
where Adventure drops the farce and proves how true to the Sonic
name it is.
Taking the concept presented in Sonic 3
& Knuckles a step further, SA lets you play as all six of
the main characters: Sonic, Tails, Knuckles, Amy, Big, and E-102.
Each follows his/her own storyline, and meets up with the others at
specific points. For instance: in Sonic's game, your first encounter
with Knuckles is at Mystic Ruins, where he attacks you for no
apparent reason. Play through as Knuckles, and you'll understand why
you must attack Sonic at that point. Another example: Sonic and
Tails arrive on Egg Carrier, where they meet up with E-102 for the
first time. A brief skirmish ensues, and when Sonic's about to lay
the smack down on Gamma for good, Amy Rose runs up from out of
nowhere and begs him to spare the Badnik. You must play through as
Amy before you understand what forged this friendship between she
and Eggman's chief cronie; and, moreover, how she escaped from
Robotnik's clutches. Each of the six characters' individual journeys
are cleverly intertwined in this way throughout the whole adventure,
and they all meld perfectly together into an engrossing story that's
deeper than any yet seen in Sonic. One of the finer points of this
method is the way each character's storyline is uniquely suited to
his/her "aura." Sonic's story is fast and furious, there's always
something new and exciting happening. Tails' story is charming and
inspiring, you find yourself rooting for the little guy the whole
way through. Knuckles' story is mysterious and intriguing, answering
some old mysteries and introducing a few new ones. Amy's story is
adorable in its simplicity; her altruistic drive to protect a Flicky
and reunite it with its family is heartwarming. Big induces pity
more often than anything else, and at the same time it's a scenario
we can all relate to: a harsh, complicated world that denies us the
simple life we really desire. E-102's tale is tragic and moving at
the same time, and has many implications to the way we live. And
even with such variety, all six tales are tied together with nary a
seam. Truly, a masterwork of storytelling like only the Sonic Team
could weave.
Naturally, aside from having their own
individual stories to follow, each character controls differently.
And unlike previous Sonic games, the design difference doesn't just
boil down to having Sonic and Knuckles journey through different
parts of the same levels that are inaccessible to the other. Here's
a complete description of each characters' gameplay goals:
- Sonic the Hedgehog -- The only character playable from
the get-go, Sonic's game is traditional Sonic through and through.
It's all about speed, with your only object being to get from one
side of the level to the other. Everything inbetween the start and
finish is classic high-speed meyhem like only the almighty Blue
One can provide. It goes without saying that Sonic is the fastest
of the cast. Moreover, his game is the longest, encompassing all
but one level in this order: Emerald Coast, Windy Valley,
Casinopolis, Icecap, Twinkle Park, Speed Highway, Red Mountain,
Sky Deck, Lost World, and Final Egg. Valuable treasures for the
collecting include the Light Speed Shoes, Crystal Ring, and
Ancient Light.
- Miles "Tails" Prower -- Once upon a time, Tails merely
followed Sonic around all over the place like a misguided groupie.
Ah, the more things change, the more they stay the same. Tails has
but one goal in each level: beat Sonic to the end (except in Speed
Highway, where the race is against Robotnik). Good thing our
little fox buddy's flying maneuver gives him access to innumerable
shortcuts that Sonic can only dream of taking. Tails is given
access to the following five stages in this order: Windy Valley,
Casinopolis (sewer area only), Icecap (snowboarding area only),
Sky Deck, and Speed Highway (Act 1 only). It also seems as though
Miles has discovered another handy uses for his twin butt
appendages outside of flying: a Zelda-esque spin slash,
with which you can slice through bushes to obtain items. Be sure
not to miss the Rhythm Badge and Jet Anklet.
- Knuckles the Echidna -- As usual, Rad Red will rarely
be found socializing with Sonic and the gang. Knuckles' game is
almost entirely his own; his storyline only crosses over with the
other characters at a few key points. Control remains similar to
Sonic and Tails, although his goals are entirely different. Those
SA Zones are so big and beautiful, it seems like kind of a waste
to dash straight through them as Sonic. Luckily, Knuckles isn't in
as much of a hurry. His goal is to locate shards of the shattered
Master Emerald, which have scattered, conveniently enough, around
the Action Stages. See, it's like a grand-scale Easter egg hunt.
(Except the irritating Emerald detector he uses would probably be
considered cheating in an egg hunt.) You get to play treasure
hunter in the following levels: Speed Highway, Casinopolis, Red
Mountain, Lost World, and Sky Deck. Keep an eye open for the
Shovel Claws and Gold Gloves, which add some handy moves to Knux's
inventory.
- Amy Rose -- Guess who's back in her first starring role
since Sonic CD! If you don't count StF, R, or Drift and its
sequel, this is Amy's first playable appearance. Presumably,
control is quite different from her speedier comrades. She's the
second slowest character in the game (not to mention the fact that
she's got the shortest trip), but she's got one thing the others
don't: a really big mallet of looove! Er, well...it's the colorful
Piko Piko Hammer she made good use of in StF. It goes without
saying what she uses it for. Anyway, Amy's primary goal is to keep
one step ahead of ZERO in order to protect the Flicky its after.
Which means as Amy, you'd be well advised not to hold still for
too long (Amy strikes me as the type who wouldn't be holding still
too long anyway). ZERO can be temporarily KO'd by a belt from the
Piko Piko Hammer, but he eventually smarts up to that trick.
Prepare for some "Exit Running" (Slayers reference) in
Twinkle Park, Hot Shelter, and Final Egg. Her special items are
the Warrior Feather and Long Hammer.
- E-102g -- Imagine
Panzer Dragoon meets Sonic and you've got a very
good idea of how E-102's game plays. Ironically enough, in order
to free his "brothers", he's got to blast 'em to Kingdom Come.
(Just so this doesn't sound completely perverse, it must be
pointed out that, once destroyed [like all Badniks], a cute little
animal runs free from the wreckage.) Anyway, first he's got to
find the busybody baddies, and that means chasing 'em down
through some Zones full of intense shooter-style action. But don't
get too casual in your laser-firing meyhem...the clock is working
against you. The more you blast, the more seconds are added to the
countdown, so don't stop to smell the dancing flowers and keep
a-firing. E-102's control is definitely very unique. He's big and
clunky, but speedy nonetheless...the closest comparison is Eggrobo
from R. Upon reaching max speed, E-102 shifts into "rolling" mode,
where his legs morph into treads. In order to get back into
"walking" mode, you have to jump or take a hit. Polish up the ol'
rod (ahem) and prepare to do some property damage in the following
levels: Final Egg, Windy Valley, Emerald Coast, Red Mountain, and
Hot Shelter. Don't let Gamma get outdated: upgrade him with the
Jet Booster and Gun Upgrade.
- Big the Cat -- Sonic's object is to run; Tails' object
is to race; Knuckles' object is to search; Amy's object is to
escape; E-102's object is to shoot; and Big's object is to fish.
Yes, to fish. Better take a sedative and think about all the
homework you have to do, because being antsy in Big's scenario
will quickly result in your downfall. *slaps you* You impatient
little knave. Think you're all bad 'cause you can whip through
Sonic's game without losing a Ring. You aren't ready yet. You must
throw everything you've learned up to this point out the window
and play through your heart. Or your rod & reel, anyway. Once
you cast your line, it plays like any other fishing sim. Wiggle
the lure to attract a fish, and once you get a hit, reel it in
without straining the line. Mainly, your only objective is to
catch Froggy, but you've got to find him first. Prepare "Gone
Fishing" signs for the following stages: Twinkle Park, Icecap
(cave area only), Emerald Coast (Act 1 only), and Hot Shelter.
Big's special treasures include: Life Belt, Power Fishing Rod, and
four Fishing Lures.
And now, a rundown of the Zones:
- Emerald Coast -- It's a beautiful island resort complete with
towering condos, wooden docks, and (of course) palmtrees. It's
pretty straightforward, you'd have to be pretty sad not to make it
through here. (But watch out for the killer whale about halfway
through. I think Willy's getting just a little too free.)
As Big, look for a secret underwater entrance to the interior of a
hollow rock for a prime fishing spot. Home to Kiki, Rhinotank, and
those water-walking mosquito Badniks. Playable as Sonic, Big (Act
1 only), and E-102 (about one-half of Act 1).
- Windy Valley -- Strong winds blow around these hills...strong
enough, in fact, to carry a fleet-footed hedgehog. Giant springs
bounce you all over the stinking place, and the second half of the
Zone is truly an awe-inspiring thing. The winds in the first half
(I refrain from calling them "Acts" as they are not referred to as
such during the game, but regardless of what they call them,
that's what they are...) whip up a nasty tornado that you're gonna
get sucked into no matter what you do. Home only to those giant
caterpillar Badniks. Playable as Sonic, Tails, and E-102 (Act 1
only).
- Casinopolis -- Screw Vegas, I'm a-goin' to Casinopolis and
play me some NiGHTS Pinball! Everything you'd expect from a classy
casino is here: a fancy pirate ship show, a giant golden lion, and
even a shower room (which Sonic never minds getting cleaned up
in). If you manage to collect just over 8000 Rings as Sonic,
you'll have a huge golden Sonic statue erected right smack in the
center of the casino. (It's always there as Knuckles.) The object
as Sonic is to get the requisite number of Rings (400) to be able
to reach the Chaos Emerald. This can be done one of three ways:
the Sonic slot pinball, the NiGHTS card pinball, or the sewers.
The stinky sewers can only be accessed if you've run out of balls
in one of the two pinball games and did not manage to obtain the
minimum of 100 Rings. As Knuckles, you can bust the animatronic
pirates...useless, but good mean fun. Home to Bladed Spinner.
Playable as Sonic, Tails (sewer area only), and Knuckles (casino
area only).
- Icecap -- Hittin' them cool slopes of Icecap once again!
Sonic's had practice snowboardin' across these freezy peaks, but
there's a new problem this time: an avalanche is right on your
hedgehog heinie. As you travel down, you're also bombed by some
air Badniks. Inside the frozen cavern, things are a bit quieter.
As Big, you gotta break the ice by hurling boulders on the cracks.
Home to some unnamed freezy Badnik and the giant caterpillars.
Playable as Sonic, Tails (snowboarding area only), and Big (cave
area only).
- Twinkle Park -- It's a dazzling amusement park of lights, and
my personal favorite Zone in SA. There's a bumper car showdown at
the beginning of the level, followed by a mini race course. Inside
the park you'll find a very dangerous carousel, a roller coaster,
and a funhouse (only as Amy). Home to Kiki, some unnamed bouncy
Badnik, and the water-walking mosquitos. Playable as Sonic, Amy,
and Big.
- Speed Highway -- Adventure's showcase level. It's an aerial
highway over a sparkling nighttime cityscape, and the fastest Zone
in the game. It's all about speed, so you can really cut loose
(especially as Sonic). Act 1 finds you busting speed limits across
a massive aerial highway while Act 2 takes you down into the city
streets at the crack of dawn. Home to Spiky Spinner, Bladed
Spinner, and those robot cops. Playable as Sonic, Tails (Act 1
only), and Knuckles (Act 2 only).
- Red Mountain -- The trees are dead and the grass probably
never even existed in this ruddy canyon. There's also lots of
giant blades spinning in the middle of nowhere, and Act 2 takes
place inside a hot volcano with magma that can't decide how high
its surface should be. It's worth noting that in Act 2, there are
these crazy skull tombstones and these prison cells with some
weird-ass tubey robots in 'em. (The sheer weirdness of this Zone
is seriously under appreciated.) Home to Kiki, those flamey
spinners, and Bladed Spinner. Playable as Sonic, Knuckles (Act 1
only), and E-102 (Act 2 only).
- Sky Deck -- You're hangin' on for dear life on the underside
of Robotnik's Egg Carrier. Once you're on safe ground, it's all
about guns, baby. Big guns, little guns, rapid-fire guns, all
aimed squarely at you. It's also pretty windy and easy to fly
off... As Knuckles, you take the controls of the cargo area and
tilt the entire arena about in search of the three Emerald shards.
Playable as Sonic, Tails (Act 1 only), and Knuckles (cargo area
only).
- Hot Shelter -- I never understood what the song title "Bad
Taste Aquarium" meant until I played Hot Shelter. There's a
massive aquarium filled with some mean fish ranging from sharks to
mechanical piranhas to the ugliest darn mother-kissers you
have ever seen. As Amy, bust into the restrooms and search the
booths for goodies (by which I mean item monitors, you sickos),
but watch out for Kikis on the can! There's a secret fishing spot
as Big, only accessible once you've pulled the plug on the upper
level (which, by the way, prevents you from finishing due to a
glitch that won't let you catch Frog or any other fish in the
lower pool). There's a whole train chase scene as E-102. Home to
Kiki and Leon. Playable as Amy, Big (aquarium area only), and
E-102.
- Lost World -- I was quite pleased to discover that there are
no dinosaurs to be seen anywhere around this level. You're inside
a large, Indiana Jones-esque temple (yes, we even get to play the
rock-chase scene only without the cool theme music). There's a
huge pit in the center of the temple, filled with water and a
"living" stone snake. Home to Leon, the flamey spinners, and the
giant caterpillers. Playable only as Sonic and Knuckles (Act 2
only).
- Final Egg -- Robotnik's latest home base, and one big metallic
mess. Check out the tubes at the beginning: one contains a
mysterious black robot Sonic while the other contains our very own
Metal Sonic! Home to Bladed Spinner, Leon, and Egg Keeper.
Playable as Sonic, Amy, and E-102 (training area only).
And goodness, what would a Sonic game be
without item monitors?
- High-Speed Shoes -- Temporarily raise your speed
- Invincibility -- Makes you invincible for a short time
- 5 Rings -- Worth 5 Rings
- 10 Rings -- Worth 10 Rings
- ? Rings -- Worth 1, 5, 10, 15, 20, or 40 Rings
- Shield -- Protects you from one hit
- Magnetic Shield -- Protects you from one hit and attracts
Rings
- Extra Life -- Gives you an extra chance
- Bomb -- Destroys all on-screen Badniks
Once you've completed the game as each
character (including Super Sonic), the only thing left to do is
collect all the Emblems. An Emblem is attained each time a task is
performed, and there are three different tasks to a level. The first
is always simply to finish the level. The second requires that you
make it to the end with at least 50 Rings in the bank, while the
third is usually a time attack that'll have you memorizing shortcuts
and becoming more intimate with the Zone that you ever wished to be.
(There are variations on these rules when playing as Knuckles, Big,
and E-102.) There are also Emblems hidden around the Adventure
Fields, and five to collect from the Chao Races. There are 130
Emblems in total, and collecting them all achieves...absolutely
nothing except bragging rights. Well...you can use Emblems to
purchase exotic Chao from the Black Market at the online Chao
Garden, but that's about the short of it.
But while we're on the topic...those kawaii
Chao creatures present the coolest and most well-designed "virtual
pet" game that's ever been seen. In each of the Adventure Fields,
you'll find a Chao Garden hidden somewhere. Within each, you'll find
two Chao eggs. Hatch one by hugging it, or be mean and give the
little bugger a rude awakening by hurling it into the wall. Now the
fun begins! Like Nightopians, Sonic has an "affection" rating with
each individual Chao: if you're nice, they'll love ya. If you're a
stinker, they'll treat you as such. (This also applies to all the
other characters. For instance, one Chao can love Sonic and hate
Knuckles at the same time.) Pop one of the chibi scutters into your
VMU to access the "Chao Adventure" mini-game, where you take your
Chao on a little journey through an inverted pyramid of environments
(pictured below). On the trip, you can name him and pump up his
stats by obtaining items found in random treasure chests or won from
a little game of memory match-up. You can also can match him up
against or pair him up with another one of the little drips
in a friend's VMU. When you think he's strong enough, pop him back
into your DC and enter him in the Chao Races for a chance to win
Emblems.
Once you've got the ropes down on raising a
Chao, you can try your hand at all-out Chao breeding. Before you can
breed a Chao, he must have evolved into an adult. (Trying to mate
immature Chao will result in stillborn children. *sob*) To get him
to evolve, you need some furries! Know those little animals that run
free after you bop a Badnik? Collect 'em (keeping in mind you can
only hold ten at a time), then bring the little dears to the Garden
with the Chao you wish to enhance. By introducing an animal to the
Chao, the little drip will attain the attributes (both physical and
statistical) of the fuzzball. Statistically, this can be in the
areas of strength (denoted by red), speed (denoted by green), flying
ability (denoted by purple), swimming ability (denoted by yellow),
or a random stat (denoted by blue). Their looks will also change to
suit their occupation: a Chao enhanced with the speed attribute will
evolve to look like Sonic, and one enhanced with the flying gene
will take on the appearance of NiGHTS. This is the funnest part of
Chao breeding: seeing what crazy combinations you can come up with
(just like mixing Mepians in NiGHTS). You can get even more
variety via the special Chao, which can be found hidden around the
Adventure Fields: the golden Chao (Station Square), the silver Chao
(Mystic Ruin), and the black Chao (Egg Carrier). The offspring of
special pairings could also turn out unique. For instance, try
mating a silver Chao and a black Chao. If you're lucky, one of the
offspring will be a glossy black Chao! The fun and possibilities are
hampered only by the fact that each Chao Garden can only hold eight
of the blobby buggers (for a total of 24), and the fact that they
do eventually die. (If you've treated one well enough though,
it will reincarnate. Its appearance and stats will be reset, but its
name will stay. After several incarnations, they morph into a rare
and exotic Light Chao.)
--
Screenshots --
--
Behind the Screens
-- Development for Sonic
Adventure began right on the heels of Sonic R. Actually,
the Sonic World in Sonic Jam was practice for a 3D Sonic,
according to Naka-san. It was an experiment to see what he could do
with a 3D environment. R was a further evolution of these ideas.
Before beginning development, the Sonic Team
flew on down to Central America for some inspiration. After hiking
treacherous mountains (during which some of the team got sick due to
the thin air and had to retreat), exploring ancient temples (filled
to the brim with vicious tourists and souvenir booths), and flying
over ruins to get panoramic views of the breathtaking scenery, the
Team returned home to Japan to put their experiences to silicon.
Most of the scenery in the Mystic Ruin area was directly inspired by
the Central American sights, particularly the Lost World temple.
And so the groundwork was layed, and
development began in the deepest, most secure regions of Sega
Enterprises. Unfortunately, it wasn't quite secure enough. Just
around the time the Dreamcast was unveiled behind closed doors at E3
'98, a blurry screenshot of what was allegedly the new Sonic game
spread like wildfire across the internet. The shot was, in reality,
of Sonic in an early build of Speed Highway. After some
investigation, however, most sources confidently proclaimed the
screen to be a hoax, or a shot of another game entirely (a
motorcycle racing game was the most popular guess, as Sonic's blurry
silhouette could be made out to resemble a man on a motorcycle). It
wasn't until the game was officially unveiled that all parties
realized the enigmatic screen was indeed genuine. The media is a
funny thing, isn't it?
Ah, but the story doesn't end there. Early in
August of that same year, the announcement was made by the man
himself: Yuji Naka revealed that he and the Sonic Team were hard at
work on a Dreamcast Sonic game. A single graphic was revealed with
the announcement: the infamous "Sonic face" image, which has been
known to frighten small children and most self-respecting adults.
The title and logo were revealed a few days later, but we would have
to wait until August 22 for the full skinny. August 22, the fateful
day of the "Sonic Adventure Press Conference", as it has come to be
known. All was going well, when just three days before the
conference, the gun went off prematurely...
A French gaming site had posted four
screenshots of what it claimed to be Sonic Adventure. The
shots rapidly made the rounds through the gaming cyber-community,
and were the cause of much debate...until Sega stepped in and
requested that all the screens be taken down. This removed any trace
of doubt as to the authenticity of the shots. According to the
webmaster of the site, he had obtained the classified screens via a
friend of his who wrote for a European gaming mag, and was unaware
they were indeed classified.
Despite the numerous leaks in security, the
Sonic Adventure press conference struck on August 22 as
scheduled with plenty enough bang to send the gaming community on
its collective ear. It was a sell-out event ("sell-out" used loosely
considering it was free of charge), leaving many poor schnooks
waiting hours in line after they'd missed the first showing. In
fact, there were originally only two showings planned, but a third
had to be presented at the last minute to accomodate the huge
crowds. Some omake goodies were handed out to all attendees, and
there were countless more goods to be bought from the many souvenir
booths scattered about. Yuji Naka was, of course, on-hand for the
show along with several other Japanese celebrities.
After missing a couple of release dates, SA
finally hit Japanese shelves on December 23 along with a
downloadable VMU file that added Christmas decorations to a tree in
Station Square. Although well-received in general (it scored an
astonishing 38/40 from the ruthless Famitsu magazine), the game was
widely criticized for being too glitchy. Collision detection
problems and an erratic camera ran rampant, seriously hampering
gameplay. This was due to the fact that the game was rushed along in
order to make the holidays. Fortunately, starting as early as
January, twelve members of the Team flew over to the states to
oversee production of the domestic version. Their first order of
business was to patch up the collision detection problems and tweak
the problematic camera. Voice production and text translation
ensued, and a demo of the improved version -- Sonic Adventure:
Limited Edition -- was made available for rental on July 15 via
the Hollywood Video chain.
It didn't stop there, though. The finalized
product includes an internet mode featuring Time Attack and Emblem
World Rankings, special VMU downloads, hidden Chao, a message board,
chat room, and plenty more goodies. On top of that, a language
option was worked in to allow players to select between the English
or original Japanese voice tracks; as well as sub-titles in
Japanese, English, French, Spanish, and German. This Soniceriffic
bundle launched right along with the Dreamcast console in the states
to much fanfare. The improved version was released in Japan just
over a month later under the title Sonic Adventure
International.
SA's roster of actors is comprised mostly of
unknowns, as opposed to the seiyuu-filled cast of Burning
Rangers. This was probably done intentionally so that the
character voices would remain distinct and recognizable. Here's the
cast list for both the Japanese and English language versions
(although as to which characters they portray, your guess is as good
as mine):
Japanese Ver.
- Junichi Kanemura
- Kazuki Hayashi
- Nobutoshi Hayashi
- Taeko Kawada
- Jyoji Nakata
- Syun Yashiro
- Kaori Aso
- Kaho Kouda
- Toru Okawa
- Chikao Otsuka
|
English Ver.
- Ryan Drummond
- Corey Bringas
- Michael McGaharn
- Jennifer Douillard
- Jon St. John
- Elara Distler
- Deem Bristow
- Steve Brodie
|
--
Codes & Cheats --Clean Pause: To
remove the options box from the pause screen, hold down X and Y
simultaneously.
Chao Puzzle: At anytime during the game, insert a
controller (with VMU) into slot 4. A mini Chao puzzle game will
appear on the VMU screen! Win 5 in a row to see a little animation.
Snowboard Select: Just before entering the snowboarding
event in Icecap, hit X to access Sonic's original blue snowboard.
Pressing B accesses his new yellow one.
--
Trivia --
- Dredd Foxx, voice of Sony's PaRappa, also performed the
rapping parts in Knuckles' SA theme, "Unknown From M.E."
- Here's the Sonic Adventure web page history of updates:
- 09-09-99: Site launch; "Launch Celebration"
download available
- 09-17-99: More character hints added, Chao
Doctor updated
- 09-24-99: Character hints completed, Chao
Doctor updated
- 10-01-99: Chat added, Chao Doctor updated
- 10-07-99: No new content
- 10-15-99: Emerald Coast as Sonic (Time Attack)
World Ranking begins; "Tremble Park" download available
- 10-25-99: Chao Doctor updated, message boards
temporarily closed
- 10-29-99: "Sonic2K Contest" sponsored by
AT&T WorldNet and Dreamcast Magazine started (US only)
-- Time Attack as Sonic in a modified version of Speed
Highway; message boards reopened
- 11-04-99: Windy Valley as Sonic (Time Attack)
World Ranking begins; Chao Doctor updated
- 11-15-99: Chao Doctor updated
- 11-19-99: No new content
- 11-24-99: Chao Doctor updated
- 11-26-99: Icecap as Tails (Score Attack) World
Ranking begins; second "Sonic2K" contest started (US only)
-- Locate four hidden treasures in Mystic Ruin as Knuckles
- 12-01-99: "Sonic Speed Challenge" sponsored by
Reebok started (Europe only) -- Find the five hidden
Reebok DMX shoes in Emerald Coast as Sonic
- 12-08-99: Chao Doctor updated
- 12-10-99: No new content
- 12-14-99: No new content
- 12-16-99: "Christmas in Station Square"
download available
- 12-17-99: Red Mountain as Knuckles (Time
Attack) begins
- 12-23-99: No new content
- 12-24-99: Third "Sonic2K" contest started (US
only) -- Score Attack as Tails in Sand Hill
- 12-30-99: "Y2K Millennium Event" download
available
- 01-07-99: Emerald Coast as Big (Weight Attack)
World Ranking begins
- 01-20-99: Chao Doctor updated
- 01-27-99: Twinkle Park as Amy (Time Attack)
World Ranking begins
|
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com.
Parsley?
|