--
Sonic 3D Blast -- They call him
Flicky, Flicky...faster than lightning! (Actually, I always thought
that Pocky deserved his own game.) What we have here is a mixture of
Sonic, Marble Madness, and the original Genesis
Flicky. In fact, it's almost a direct sequel to the latter.
The premise is the same: run around the level, collecting the little
birds, then getting them safely to the exit. They follow you in a
row, and scatter when you take damage. Unfortunately, 3D
Blast gets boring just as fast as its feathery predecessor...
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Story -- Flicky Island is home
to the mysterious Flicky birds. Legend has it that Flickies, which
are rarely seen, are closely related to the location of the Chaos
Emeralds...ooh, freeeaaaky! Sonic decides to take a little trip to
Flicky Island in search of the super stones. Robotnik, meanwhile,
has his own plans (but I bet you already assumed that, didn't you?).
Eggman's discovered the secret of the Flickies...they live in a
parallel universe and teleport via Dimension Rings. Ah, so desu?
Always the opportunist, Robotnik whips up the Dimension Ring
Generator, which plucks Flickies from their home dimension and turns
'em into the robots he's so obssessed with.
When Sonic arrives, he finds Flicky Island in
pandemonium. He's got to free all the Flickies Robotnik's given his
mechanical makeover to and return them to their dimension; not to
mention nabbing the Chaos Emeralds before the Doc gets his hands on
those, too.
--
Gameplay Info -- Control is
essentially according to the classic Sonic schema...the big
difference is that you're playing on 3D boards rather than 2D
planes. The premise, though, is a bit different. Before you get to
the exit (a Dimension Ring), you must first find and collect the six
Flickies scattered around each Act. They're always trapped inside
Badniks, so bust the six baddies then grab the birds. Once you've
got the six-pack, make for the exit to move on.
Most of the Sonic staples are here:
high-speeds, Rings, springs, the Spin Dash, and Badniks. New to the
mix are Sonic Medals...collect ten to score a continue. There are
seven Zones, with two Acts and a boss round each. They are:
- Green Grove -- It's sorta tropical with the palmtrees and
stuff, but sorta not with the mushrooms and moles. *shrugs*
- Rusty Ruin -- Robotnik's outfitted the old booby traps from
the ruins of Atlantis with modern machinery. In the Saturn
version, there's fog and rain of varying intensities around the
Zone.
- Spring Stadium -- There's alotta springs and stuff all over
the place around here. Your biggest enemy are the spike traps
scattered about.
- Diamond Dust -- Walkin' in a winter wonderlaaand...
Snow-covered evergreens, Badnik snowmen, and all that good wintery
stuff! There's random snowfall in the Saturn version.
- Volcano Valley -- It's back into a volcano, only this one
seems to have recently erupted: the toasted trees around the foot
are still on fire, and the lava's still flowing and hot.
- Gene Gadget -- It's the contingent metallic Zone, but it's got
a bit of everything: pipes, electric floors, industrial fans, and
other not-good things.
- Panic Puppet -- If you think the name is weird, wait until you
see Act 2... Act 1 is full of Flickies that haven't yet been
turned into robots. Act 2 is just a race for survival, weaving
around a giant image of Robotnik. (This must be the kind of
nightmares Sonic has after a night of partying.)
Take a hit and you'll lose your Rings...as well
as your Flickies. Grab 'em back ASAP, 'cause they each have a
different reaction to Badnik smacking:
- Blue Flickies -- Classic blue Flickies fly around in circles
at the area you got hit.
- Pink Flickies -- These friendly Flickies will try their best
to follow you, making them the easiest to grab back. If you don't
decide to be mean and outrun them, you fiend.
- Red Flickies -- Randomly hop around all over the place.
They're quite tricky to catch...
- Green Flickies -- Randomly roam around the board. They'll
wander all over the entire level if you let them, making them the
most difficult to grab back.
Items for the collecting include:
- Super Ring -- Worth 10 Rings
- Blue Shield -- Protects you from one hit and absorbs
electrical damage
- Red Shield -- Protects you from one hit and absorbs fire
damage
- Gold Shield -- Protects you from one hit and enables the Blast
Attack, which allows you to hone in on enemies
- Power Sneakers -- Temporarily raise your speed
- Invincible -- Makes you invincible for a short time
- 1-Ups -- Give you an extra chance
3D Blast comes in three flavors: Genesis,
Saturn, and PC. The Genesis version was designed to mimic Donkey
Kong Country-style rendered graphics...quite a feat considering
the Genny's paltry 64-color palette. Still, it worked pretty good.
The Saturn version was thrown together at the last minute to replace
the fallen X-Treme, sporting a higher color palette, more
graphic detail, weather effects (such as rain in Rusty Ruin and snow
in Diamond Dust), and a brand new CD-quality score from Richard
Jaques. The PC version is, for the most part, identical to the
Saturn version. Where each of the three differ are the Special
Stages.
Special Stages are entered the same way in all
three: collect 50 Rings, then take 'em to Tails or Knuckles. In the
Genny version, you're running over this pseudo-3D "bridge", grabbing
Rings and avoiding Mines. Snag the requisite number of Rings by the
end of the stage and you're rewarded with a Chaos Emerald.
Over in Saturnland, the stages mimic the
half-tubes found in Sonic 2...but with style! For one thing, they're
in real, beautiful 3D now. You'll also be running through
tunnels, spirals, bouncing off Springs, and all kinds of fancy 3D
tricks. The final two stages even sport genuine polygon
transparencies...a feat many thought the Saturn incapable of
handling. The premise, though, is still the same: get the requisite
number of Rings by the end of the stage to score a Chaos Emerald.
The PC version is also a mimic of the Sonic 2 half-tube formula,
only with less glitz than the Saturn version.
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Screenshots --
-- Genesis Version -- -- PC Version
--
--
Behind the Screens
-- Originally intended to be
Sonic's Genesis farewell performance as well as a companion to
X-Treme, the deck was shuffled when X-Treme was shelved. 3D Blast
made its way to Saturn as well, in a pathetic attempt to fill the
gap. The official line was that the Saturn version of 3D Blast was
secretly in development all along, and was simply a name change from
"X-Treme." That, of course, is one of the biggest loads of PR bull
ever to be spouted in videogame history, even from SoA. The truth,
as confided by Mr. Jon Burton himself (lead designer and programmer
of 3D Blast), is as follows: shortly after Sega of Japan pulled the
plug on X-Treme, Sega of America needed something to fill the gap
left in the 1996 holiday season. Sooo, they went to Traveller's
Tales, who threw together a Saturn version of 3D Blast in about a
month. Them's the facts.
The game didn't get a Japanese release until
three years later (under the European name, Sonic 3D: Flickies'
Island), and hit the shelves simultaneously with Sonic
Adventure International. Sonic 3D became the last in-house
Saturn title released in Japan.
--
Codes & Cheats --Level-Select:
(Genesis version) At the title screen, press: B, A, Right, A, C, Up,
Down, A (BARACUDA).
Lots o' Codes: (Saturn version) At the title screen, press
the D-pad up and left, plus A and C simultaneously. The "Press
Start" message should stop blinking. Now start a game like normal.
At anytime during gameplay, pause and press one of the following
buttons for the indicated effect:
- A = Skips an Act
- B = Skips a Zone
- C = Skips to Boss of the Panic Puppet Zone
- X = Gives a free Life
- Y = Gives a free Medal
- Z = Gives all seven Chaos Emeralds
--
Trivia --
- The Chaos Emeralds in the Genesis version appear as they did
before their transformation in Sonic & Knuckles: small and in
the standard emerald cut. In the Saturn version, they take on
their newer look: relatively large and in the diamond cut.
- The Genny version sported something rarely (okay, never) seen
in cartridge games: a full-blown FMV intro! Well, okay...so the
picture quality is pixelier than PlayStation texture-mapping and
it lasts all of four seconds. I thought it was kinda neat...
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Incidentally...what gender are the green
Flickies?
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