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ChuChu Rocket! -- Take one part
Lemmings, one part Kickle Cubicle, one part
Bomberman, then speed it up a couple dozen notches and you
get ChuChu Rocket!, Sonic Team's first full-fledged puzzler.
It also qualifies as the Team's first multi-player title, as well as
their first online network game. But nobody cares about any of that.
It's the TV commercial, man.
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Story -- On a distant planet in
another time, there is a Space Port which is inhabited by thousands
of little ChuChus (space mice). The ChuChus live happily, although
they got the serious freaks for those bad-ass KapuKapus (space
cats). Then one day, KapuKapus invaded the ChuChus' Space Port!
Yada! The only escape for the ChuChus are the rockets scattered
around the Space Port, but in their state of panic, the terrified
mice have no idea which way they're running! Except, of course, for
four valiant rocket pilots: Chuih, pilot of the Blue Rocket! ChuBei,
pilot of the Yellow Rocket! ChuPea, pilot of the Red Rocket! And
ChuBach, pilot of the Green Rocket! The ChuChus must be saved from
the vicious KapuKapus, or else...uh...or else we may never get a
sequel! So get to it, you meat-headed ninny!
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Gameplay Info -- There are a
few different ways to play ChuČ, but the one premise common to all
of them is to herd the mice (ChuChus) into the rockets whilst
avoiding various obstacles. Each level is played on a small board
from an overhead view. The boards are checkered, consisting of 12
squares horizontally and 9 vertically, creating an area of 108
tiles. (See, I can do math!) On each board, you'll find a few or all
of the following items: ChuChus, KapuKapus, Rockets, Walls, and
Holes. Your job is to get the ChuChus into the Rockets, which is
done by placing Arrow Panels in their path. Arrow Panels can point
in any one of the four cardinal directions, and the ChuChus will
almost unconditionally follow the direction that panel is pointing
in. If their path is unobstructed, the maniacal mice will continue
straight until they encounter a wall, in which case they will turn
to the right. So just aim the meeces into the rockets and all is
well. Ah, but if only it were that easy. You'll also find KapuKapus
littered around the board, and it just so happens that the KapuKapu
are the natural predators of the ChuChu. They react just like
ChuChus toward the obstacles on the board: they follow the Arrow
Panels you have placed and turn right when they encounter a wall. If
a KapuKapu hits an Arrow Panel head on, it will shrink a
little...two chomps and the Panel disappears. ChuChus have the speed
advantage, but that's about it. Bad things will happen if a cat
finds its way into a rocket, and both ChuChus and KapuKapus are
susceptible to a dark doom should they fall down a Hole.
Well...that's all there is to learn in ChuChu 101, now for the
advanced lessons.
There are a total of nine modes in ChuČ: Help
gives simple, visual instructions for each of the eight modes.
4-Player Battle is where the real fun of
ChuČ is at. Grab a buddy or three and prepare for some hard-ass
multi-player madness. Each of the 2-4 players has a color-coded
Rocket on the board (Blue, Yellow, Red, or Green). ChuChus and an
occasional KapuKapu pour forth from Hatches, and the object is to
herd as many ChuChus into your Rocket as possible within the time
limit. The person with the most mice in his Rocket at the end is the
winner. Should a KapuKapu find its way into your Rocket, it will
promptly feast on one-third of your mice. As such, the strategy is
to guide as many ChuChus as possible into your Rocket while keeping
them away from your opponents and at the same time guiding KapuKapus
toward opposing Rockets. The catch is that each player can only
place three Arrow Panels at a time, and the action gets downright
insane. To make matters worse, every once in a while the spawn
points will spout a golden ChuChu, which is worth 50 points; or a ?
ChuChu. The ? ChuChu, when it finds its way into any one of the
players' Rockets, causes one of eight random effects:
- Mouse Mania -- The Hatches go cracker jacks, spewing forth a
flowing stream of the maniacal mice. Well-placed arrows under
these circumstances can give you an insurmountable lead. (Called
"Chu-Chu Fever" in the original Japanese version.)
- Mouse Monopoly -- A whole horde o' ChuChus get a one way
ticket into one lucky player's rocket. This really pisses off the
other three players. (Called "Chu-Chu Bonus" in the original
Japanese version.)
- Cat Mania -- It's like ChuChu Fever, except with KapuKapus.
(Called "Neko Fever" in the original Japanese version.)
- Cat Attack -- One lucky schnook gets off scot-free while the
other three players score a KapuKapu sent straight into their
respective Rockets. Meow! (Called "Neko Present" in the original
Japanese version.)
- Place Arrows -- All Arrow Panels are removed and the game is
paused for a few all-too-brief seconds, giving players the
opportunity to place their arrows again. (Called "Timeout" in the
original Japanese version.)
- Everybody Move -- All four rockets perform the switcheroo!
(Called "Everybody Switch!" in the original Japanese version.)
- Slow Down -- The game slows down to half speed.
- Speed Up -- The game picks up to double speed and there is no
God.
If you can't find three other players, you can
set the computer to control the remaining opponents. The AI
difficulty can be set to: Weak, Hates Cats, Loves Mice, Tough, or
Random. There are a total of 24 boards to play on, and the number of
matches can be set from 1-5, although the default is 2. Oh yeah,
there's taunting, too. Press the L-trigger when you're losing and
the R-trigger when you're king of the hill, and your "rocketeer"
will spout an appropriate taunt (ie, "I'm sorry!", "Too easy!",
etc.).
Rules for Team Battle are identical to those of
4-Player Battle, only the players are paired up into two opposing
teams: Blue & Red versus Yellow & Green. The team with the
most ChuChus at the end of the time limit (default is three minutes)
wins.
Stage Challenge is unquestionably the most
unique of the ChuČ games. The object is to complete a specified task
within a 30 second time limit. The tasks range from simply getting
all or a specific number of ChuChus into a Rocket to having a
KapuKapu eat all the ChuChus on the board. This mode is virtually
impossible to perform playing alone...you'll definitely need a
friend to lend a hand. Each player can only place three Arrow Panels
at once, and it all happens in realtime (no planning your moves like
in Puzzle mode), so you usually have to work together to form a
strategy for completing the challenge. There are a total of 24
stages in this mode...complete them all, and you can change the
ChuChus into the Chao creatures from Sonic Adventure. The
whole mode plays like a time attack, with your best times for each
individual stage and your total for all the stages being recorded
for entry on the Network Rankings.
The frenzy takes a breather in Puzzle mode,
which plays at the pace you'd expect a traditional puzzler to move
at. The one of ChuČ's games that is strictly one player, the object
is to herd all of the ChuChus into the Rocket(s) while avoding
KapuKapus and Holes. Should even a single ChuChu meet its end at the
massive maw of a hungry KapuKapu, or fall to its dark fate down a
Hole; or should even a single cat break into any one of the Rockets
on the board, the puzzle is blown and it's back to square one. The
catch is that you're given a specific set of Arrow Panels to work
with, and you've got to determine exactly where to place your quota
of arrows to herd the nezumis to safety and keep the nekos at bay.
Take your time to examine the setup, then place your arrows, and
pull the R trigger at any time to set the board into motion.
(Pulling the R trigger again will speed things up. The L button
restores the board to its original state.) Complete the first set of
25 boards (Normal), and an additional 25 open up (Hard). Complete
those, and another set can be accessed (Special). After completing
the first 75 stages, the final quarter opens up (Mania). Clear all
100 boards, and you can change the ChuChus into Nightopians from
NiGHTS into Dreams....
Puzzle Edit allows you to create your own
Puzzle boards to sic on your friends. You can pretty much do
anything you want, but your puzzle cannot be saved unless it is
possible for all the ChuChus to make it to safety. Other limits
include a max of 100 ChuChus, 20 KapuKapus, and 30 Rockets on any
given board, but who'd ever use that many anyway? Once your puzzle
is complete, you can save it to your VMU (3 blocks per puzzle, 25
max) and upload it to the ChuČ Lobby for all to appreciate your
genius. You can even name your puzzles!
Network is where the real action takes place.
ChuChu Rocket!'s star attraction, the ChuČ Lobby, where you
can play against (or just chat with) players around the globe via
the oh-so-convenient Dreamcast modem. It can be alot of fun, but
unfortunately, it has issues. For starters, the interfaces are quite
complex, and it does take some orientation...it's not as easy as
merely clicking on "start" and jumping into a game. Moreover, once
you're into the swing of things, there's still the issue of lag
during games. There's about a two second delay between when you push
the button and when the Arrow Panel actually gets placed, which can
be remarkably aggravating, but at least everyone's forced to work
with the same disadvantage. All these things are forgivable,
however, considering that this is the Dreamcast's (and indeed
console gaming's) first full-fledged network title. Not a bad start
at all.
Homepage takes you to the ChuČ page on the DC
network. There you can read about upcoming events in the Lobby,
check out gameplay hints, download special VMU files, and all that
good stuff...just like the Sonic Adventure network page. You
can check out the page's history of updates just below under the
"Behind the Screens" feature.
Options...well, you know what "Options"
is. At least, I sincerely hope you know what "Options" is. Like
Sonic Adventure, here you can set the language. In addition
to the default English, US players can choose the original Japanese
text and voices. Although the option is given for German, French,
and Spanish, they are unselectable in the US version.
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Screenshots --
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Behind the Screens -- Rumors a
few weeks before the game's official announcement spoke of a
four-player online fighting game with wacky characters. Two out of
three's not bad. Officially unveiled as the third title in Sonic
Team's "Enjoy 4" collection of the fall '99 Tokyo Game Show,
ChuChu Rocket! threw alot of people off. Sonic Team, famed
for their high-speed action titles colored with memorable characters
and surreal worlds, was doing a puzzler with cats and mice that
looked like they were pulled straight off a fifth grader's doodle
pad. While it is, at heart, a puzzler, there's no question regarding
ChuČ's twitch lineage.
The game was released in November of '99 in
Japan, along with an infamous television commercial that simply
cannot be described. Whether because the game is in fact freaking
fun or merely because the TV ad had all of Japan scared into
submission, the game received very positive reviews, and for its
first week shot straight to the top of the sales charts.
(Unfortunately, it plummeted back down thereafter, but even a week
at the one spot was remarkable for a Dreamcast title in Japan.) The
price was right (roughly $25 US), although the full package included
a limited edition transparent orange DC controller.
The internet functions were put to immediate
use, with a couple of promotions in tandem with the well-respected
Famitsu magazine. The first, which came immediately after the
game's release, offered prizes to contestants who could finish 25
special puzzles designed by Famitsu's editors. In Christmas
'99, an additional contest was made available featuring 25 special
holiday puzzles, along with a VMS (VMU) download to change the
ChuChus into characters designed by a popular manga artist. (This
download has not been made available outside Japan, and is
impossible to save with a domestic set-up.)
Four months later, the ChuChu Rocket!
landed on US soil. It was the first fully network-compatible title
here in the states, and served to kick off the much-vaunted
Dreamcast Network. For the Western version, English text and voices
were added (with the original Japanese still selectable). Some of
the random events were re-named (see above), and from the get-go
players in the US were given the option to compete with players in
Japan and vice-versa.
Here's the ChuChu Rocket! web page
history of updates:
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Trivia --
- ChuChu Rocket! was the first game both produced
and directed by Yuji Naka.
Information compiled and arranged by Jared "Green Gibbon!" Matte. Make
no mistake, this site is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Gibbon wa KAWAII! *makes sparkly anime eyes*
See?
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