Flashback to 1990: after five years of playing David to Nintendo's Goliath, Sega was poised to sling the
proverbial stone. The company needed a mascot character who could simultaneously embody their hip, bold new attitude and run
nose-to-nose with Nintendo's plumbing prince. Pengo and Alex Kidd probably weren't going to cut it, so a contest was held
among employees to come up with a suitable character. The submissions ranged from a
retarded bulldog to an
all-American wolf to a
freaky little man in PJ's. (That last entry does look a bit
familiar though, doesn't he?)
Nearly three months were spent developing the character and gameplay premise. The original idea was to
have a speedy character who destroyed enemies by picking up and throwing objects. This involved too many processes and
slowed gameplay down, so the object-hurling dynamic was dropped entirely in favor of a character who simply rolls through
enemies. After shaking up the animal kingdom a bit, creators Yuji Naka and Naoto Ohshima were left with one of two choices:
an armadillo or a hedgehog. The hedgehog won, and Ohshima went forth with that idea to create one of the most beloved
videogame heroes of all time. Naka, meanwhile, concentrated on developing the fast, smooth game engine that would redefine
the platforming genre and set the standard for the entire 16-bit era. Sonic the Hedgehog was born.
Now, over a decade later, the blue legend continues. Although born on Sega's Mega Drive, the speedy wonder
has infected numerous platforms from a number of developers, including the Mark III, Game Gear, Mega CD, 32X, Pico, Saturn,
Dreamcast, NeoGeo Pocket, Game Boy Advance, and GameCube; not to mention stints in arcades, PC's, and mobile phones. That
familiar spiny visage has become a pop culture icon the world over, but Sonic shows no signs of slowing down now. The
hedgehog who put the "Sonic" in "Sonic Team" continues to spin into the future, and he won't be making stops for naysayers or
evil egg-shaped scientists.
This page has been accessed 219500
times since 06/19/02. Compiled and written by Jared
"Green Gibbon!" Matte. Concept scans thanks
to Michael Stearns and Mary Yamasaki. Hosting provided by Emulation Zone and
Emulation World.
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