Phantasy Star Online
Flashback to 1987: Yuji Naka is assigned as the lead programmer for an
ambitious Mark III (Master System) project known as Phantasy Star. While it doesn't go a
long way toward ensuring the Mark III's success against Nintendo's insurmountable Famicom (NES),
Phantasy Star's revolutionary concepts change the face of console RPGs and attract a cult
following of fans. In 1989, a Mega Drive sequel is developed: Yuji Naka not only assumes the
responsibilities of lead programmer, but -- for the first time in his career -- producer.
Phantasy Star II succeeds its predecessor to become the definitive title in the PS
continuity, and is considered by many to be the pinnacle of the series. Despite the success,
Yuji Naka had other plans: shortly after the completion of PSII, Naka became an integral member
of Sega Consumer Department #3 (aka Sonic Team). While the Phantasy Star series continued,
Naka's involvement in its direction had ended. Or it had, at least, until a decade later...
Shortly after completing Sonic Adventure late in 1998, Sonic Team takes
a surprising turn and decides to expand its horizons into new territory. Their first crack at
both a coin-op and musical rhythm game (Samba de Amigo), a puzzle game of all things
(ChuChu Rocket!), and the biggest of their new ventures: a network RPG. Network RPGs were
already common in PC gaming, but this project would be a first for consoles. What better way to
usher in this new genre than with a classic RPG series already noted for its pioneering lineage?
Sonic Team reaches into its bag of tricks and pulls out Phantasy Star Online, the first
original PS game in six years, and console gaming's first ever network RPG.
Despite failing to surmount several flaws almost inherent in network RPGs, PSO
slammed onto the gaming scene with a righteous bang. Legions of drooling PS fans as well as
console gamers interested in their first network RPG convened to form one of the biggest player
bases in online gaming history. The title has won no less than fifteen separate awards and has
spread its horizons to include four different consoles. While Naka has stated that the
possibility for expansions and/or upgrades is always there, he has no immediate plans for any
full-fledged sequels. That's a little disappointing, because as cool as PSO is, the formula is
becoming very dated very fast. But even if the series dies now, it has undeniably become Sonic
Team's most successful game since the original Sonic the Hedgehog, and will forever have a spot
in industry history as console gaming's first network RPG.
Phantasy Star Lore
Coming soon eventually sometime before I die
(hopefully): PS lore, a brief history of the Phantasy Star series from 1987 to today
The Games
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times since 06/19/02. Compiled and written by Jared
"Green Gibbon!" Matte. Hosting provided by
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