Flashback to 1992: Development on Sonic the Hedgehog 2 has just been
wrapped up in the states. Leaving the rest to the Sega of America marketing department, Yuji
Naka heads back home to SushiLand (that's Japan for those of you not keeping score). Ah, but
just as he thought he could relax, having just applied his most recent artistic vision to
silicon, the tides of fate do a double-take. As the plane takes off, Naka is struck by one of
those rare moments of gaming genius that starts as a simple idea and expands into a brilliant
concept: a game that captures an exhilerating sense of flight. Unfortunately, it would be four
years before technology felt obliged to accommodate that vision.
The 32-bit Sega Saturn seemed to be up to the task, and the Team got right
down to business. Naoto Ohshima and Takashi Iizuka, the game's lead directors, began tossing
around various ideas on the character model and general theme of the game. The original concept
was of a dinky bird too weak to fly, but who gained the ability as he grew and strengthened.
That premise was ditched for fear it would draw direct comparisons to Sonic. After deciding upon
a more human-esque character, they came up with a couple of other ideas also destined for the
trash bin, including an Indiana Jones wannabe and a military-themed hero. Once a dream theme was
decided upon, those wacky kids hit the books. They studied various texts on psychology, most
notably the works of Frederick Holtz and Carl Gustav Jung. They compared the two and drew their
ideas upon those foundations.
After a year or so in development, NiGHTS hit the streets in fall of
'96, going head-to-head with Nintendo's 64-bit behemoth Super Mario 64. Many were
surprised that the Team would choose to do a new original title as their first Saturn project,
rather than give the console the 3D Sonic game it needed so badly. Although sales-wise, the
Team's creative Saturn masterpiece couldn't hold a candle to the Great Plumber, it was an
artistic success in every sense. Acclaimed by critics and exhalted by fans, NiGHTS showed
the gaming world that Sonic Team wasn't strictly about blue hedgehogs.
The NiGHTS Universe
To sleep, per chance to dream... The NiGHTS universe is clearly divided into
two separate realms: the real world and the dream world. The real world's sole representation in
the series to date is Twin Seeds, a fantastic, beautiful city that, ironically, is the kind of
place you'd only find in a dream. The dream realm itself is Nightopia. The only glances of
Nightopia we get are through the minds of Claris and Elliot, so it's probably safe to assume that
Nightopia itself has no genuine "form" per se, and its appearance changes depending on the
dreamer. Makes sense, doesn't it?
Much like the Chaos Emeralds to the Sonic world, the NiGHTS universe revolves
around Ideya, or dream energy. Ideya comes in five types: purity (white), wisdom (green), hope
(yellow), intelligence (blue), and the rare energy of courage (red). It just so happens that
the lord of nightmares, Wizeman, is after this dream energy for his own wicked purposes. He's
backed up by a motley crew of his own creation: the Nightmaren. Elite among these minions are
the few First-Level Nightmaren, who were granted their own free will. And where there is free
will, there's always a troublemaker...
Sensing Wizeman's evil plans, First-Level 'Maren NiGHTS turned against his
creator, and was sentenced to confinement in Ideya Palaces. However, being naturally attracted
to the rare red Ideya, NiGHTS sensed the trait in two troubled teens. With the combined
strength of Claris, Elliot, and NiGHTS, Wizeman was defeated. Claris and Elliot discover the
courage within themselves, and NiGHTS is finally free.
So, is this the end? Actually, yes... for a while, at least. While the
potential for sequels, at least storywise, is certainly there, Naka has openly expressed that he
has no interest in carrying the series on. He's so pleased with the original -- and rightfully
so -- that the need for a sequel just isn't there. There was, in fact, a sequel attempted about
a year after the game came out, but was eventually canned when the Team realized they didn't
really want to do it. Few would argue that the Team got it right the first time with NiGHTS, and
that a sequel at this time would do little more than give us prettier graphics. So, barring the
small deviation of Christmas NiGHTS, it's more or less safe to assume that the story of
NiGHTS began and ended in one shot.
The Games
Blame this mess on Jared "Green
Gibbon!" Matte. Hosting provided by Emulation Zone and
Emulation World. Hey, how do you guys think I'd look
in purple tights? No, really!
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