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Flashback to 1996: With NiGHTS fresh out of the bag, the Team wastes no 
time in launching their next project.  Seems Naoto Ohshima and the gang of directors felt there 
were too many games focusing on the battle between good and evil, where the object is simply to 
kill.  That's all good fun, but there is a nobler breed of real-world hero: those men and women 
who put everything on the line to protect life.  From this ideal, the concept of the Burning 
Rangers is born.  The all-purpose rescue team of the future, where the only villains are those 
that can't be killed with bullets and blades. 
   The vision was to portray, to quote the theme song, the "future we are all 
hoping for."  A beautiful future where clean, natural energy supplies the force for technology 
that works to better the lives of all mankind.  A world where our children can grow up 
happily...but no matter how great this future world is, there will still be disasters.  And 
conventional wisdom states that as technology advances, so will the disasters associated with 
those technologies.  More complex problems will require a new breed of real-world hero, and from 
that premise the "Burning Rangers" were born.
 
   The working title was "Firefighter", but in reality, it's about alot more than 
just putting out fires.  Quick thinking, nimble actions, and one hell of a good sense of 
direction are all integral parts of the gameplay, and eventually the name "Burning Rangers" 
formed.  Fresh off the grill, it sounds a little odd to an American ear.  The "burning" is meant 
to represent a "go for it" image, and the "rangers" is used in Power Rangers context.
 
   Burning Rangers hit the streets in February '98 in Japan, and made its 
move to the West in May of the same year.  It goes without saying that Shou and the gang never 
got tremendous commercial success, despite being backed by an elite crew of anime seiyuu (voice 
actors).  The fact is, unfortunately, BR came at a very inopportune time in the Saturn's 
lifespan.  Moreover, the underpowered hardware could barely cope with the game's massive 
technical demands, and in the end, it ended up looking like techno puke.  It's quite tragic, 
because despite the technical flaws, it's one of the most creative and downright playable games 
in the Saturn's entire library.  A Dreamcast sequel could certainly escalate BR to the Sonic and 
NiGHTS status it so richly deserves.  Let's cross our fingers and hope this awesome game gets the 
opportunity to live up to its full potential.
 The Burning Rangers Universe
   In typical sci-fi, the future is generally depicted as being dark and 
catastrophic.  Whether it's the post-apocalyptic nuclear mess of The Terminator, a dim 
urban Earth where souls have given way to computerization as in Ghost in the Shell, or a 
gritty cyberpunk world ruled by vast corporations as depicted in Final Fantasy VII; the 
future is almost always stuck in the role of the villain.  This is why the gods (read: Sonic 
Team) sent us Burning Rangers.
 
   The theme emphasized throughout BR is hope, and the positive future is a 
reflection of this ideal.  The premise of high-tech rescue teams to handle high-tech disasters 
builds upon the theme, making BR the ideal altruist's videogame.  Except maybe for Rockman 
Dash!, but you know what I mean.
 
             The Games
 
Burning Rangers This catastrophe was set off by Jared 
"Green Gibbon!" Matte.  Hosting provided by 
Emulation Zone and Emulation World.  
Aim when you see the core!
 
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