Chu-Chu
Fever!
Maybe it's the demonic
television ad which seeps into your sub-conscious and corrupts your
mind to the point where you can no longer think or speak in anything
but Chu-Chuisms (ie "Calculus exam wa kowai!", "Slayers wa
sugoi!", etc.). Or maybe it's the fact that it's a thoroughly
addictive and immensely fun puzzler specializing in frantic
multi-player goodness. But if you ask me, it's just that magical
Sonic Team charm that's turned Chu-Chu Rocket into a mini
phenomenon. (Although the commercial probably has something to do
with it, too...)
The Team ventures out of their forte and
attempts to stake a claim in the venerable puzzle genre with
Chu-Chu Rocket. But don't expect to be staring at a still
screen for hours on end, constantly muttering "impossible" until
that magical moment when the whole scenario clicks and you uncover
the solution to the puzzle with the triumphant exclamation "of
COURSE!" This is still Sonic Team, after all; "Sonic" being the key
word.
So here's the concept in a nutshell: you've got
to herd those retarded-looking mice (Chu-Chu's) into your rocket
whilst avoiding the swirly-eyed cat thing (Neko's, Japanese for
cat). This is done via arranging the arrow tiles on the ground,
which the Chu-Chus will follow (but so will the Nekos). Keep an eye
open, though...if one of those freaky felines finds its way into
your rocket, it will promptly feast upon 1/3 of your mice. Okay, it
all sounds simple enough, so what's the catch? Multi-player chaos,
dude. Grab three of your closest buddies and prepare to shift the
tides of fate and become mortal enemies. But freak not if your
buddies can't make it (or if they still refuse to play with you as a
result of the Mario Party incident...oh c'mon, you
know what I'm talking about). Enter cyberspace via the DC
modem and prepare to battle online against three other mouse
activists! Bring sedatives.
But the insanity doesn't stop there...keep an
eye open for special colored Chu-Chus. Direct one of these little
squeakers into a rocket, and one of the following random effects
will occur:
- Chu-Chu Fever -- The Chu-Chu spawn points (the places
the Chu-Chus are flowing out of) go cracker jacks, spewing forth a
flowing stream of the maniacal mice.
- Chu-Chu Bonus -- A whole horde o' Chu-Chus get a one
way ticket into one lucky player's rocket.
- Neko Fever -- It's like Chu-Chu Fever, except with
Nekos. This is a bad thing.
- Neko Present -- One lucky schnook gets off scot-free
while the other three players score a Neko sent straight into
their respective rockets. Meow!
- Timeout -- A free breather so the blood flowing from
your thumbs gets a chance to clot.
- Everybody Switch! -- All four rockets perform the
switcheroo!
- Slow Down -- The game slows down to half speed.
- Speed Up -- The game picks up to double speed and there
is no god.
One area CCR specializes in is modes. Modes,
modes, and some more modes thrown in for good measure. Here's a
rundown of the many different ways to play:
- Four-player Battle -- One to four players move some
mice over 24 game boards. The first one to reach a set number of
points is the winner.
- Team Battle -- Just in case losing three friends all at
once is too much for you to handle, you can team up with your best
bud and go two-on-two against your lesser comrades.
- Stage Challenge -- You'll need a spare friend to
lend you a hand through this mode. Meet the given criteria (like
saving all the Chu-Chus or having a Neko devour the little
buggers) across 24 game boards.
- Puzzle -- Okay, here's where fans of more
traditional puzzlers will get their fifteen minutes of glory. You
know the ropes: scope out the scenario, then place your allotted
arrows onto the board in a pattern which will get the Chu-Chus
safely to their rocket. Once you think you've got it, hit START
and see the fate you have formed for the Lemming-esque rodents.
Beat the 24 boards, and 24 more open up.
- Puzzle Edit -- Create your own Puzzle Mode layouts and
save 'em to your VMU to sic on your friends ("friends" probably
used very loosely by this point).
- Network -- This is for when your buddies walk out (with
your beer and pizza) and you're left with nobody to play with. (Or
if you just didn't have enough buddies to begin with...) Select a
victim online, secure in the knowledge that they can't possibly
make off with your pizza.
- Homepage -- Zips you directly to the CCR page on the Dricas
network.
Like Sonic Adventure, Sonic Team plans
to support CCR's internet mode to the fullest, offering special
downloads and various online tournaments in the future. So far,
there's been two special contests: the first sponsored by
Famitsu magazine, challenging players to beat some extra-hard
Famitsu-designed levels. The second (which began on Christmas Eve
'99) is comprised of 25 Christmas puzzles. There's also been a
download that adds another character model to replace the Chu-Chus
with (similar to the Nightopians and Chao you can replace them with
after completing the game).
Upon its release, Chu-Chu Rocket sales
shot straight up to the #1 slot for its first week, then plummeted
clear off the top ten the next and continued to nosedive thereafter.
Regardless, that's still not bad for a Dreamcast game, as the DC
hasn't exactly enjoyed the phenomenal success in its home country
that it has in the Western Hemisphere. There are two CCR packages
available: all by its lonesome for a mere ¥2,800 (around $25), or
plunk down an extra 2000 yen and get it packaged with a
limited-edition transparent orange controller (pictured below).
Freak not if you can't make it to Japan, 'cause
CCR'll be rocketing its merry way across the Pacific and landing on
US shores on March 2! TSUBABABABA!
This page is the fault of Jared "Green Gibbon!" Matte. But
make no mistake, NEO GHZ is a part of SonicNEXT. All Sonic
related materials are copyright Sega
Enterprises. SonicNEXT is created by Zifei Wu. Space provided by
VGHQ.com. Rokketo suuugoooiii!
TSUBABABABA!
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