Wicca in Night Soldiers In a nutshell, Wicca is a modernized form of Witchcraft, and it is something I intend to properly protray here. This is why I've been studying the neo-pagan religion. However, from the sources it might not be this cut and dry: Wicca is a recently created Neopagan religion. It is based largely on symbols, seasonal days of celebration and deities from ancient Celtic society fleshed out with Masonic and ceremonial magickal components. A follower of Wicca is called a Wiccan. Wicca and other Neopagan religions are currently experiencing a rapid growth in the U.S., Canada, and Europe. Many North Americans of European descent, who are keen to discover their ancestral heritage, are being attracted to this religion. Wiccans generally consider themselves to be Witches, Neopagans, and Pagans. However, not all Witches, Neopagans and Pagans are Wiccans. The terms Witch, Neopagan and Pagan can also refer to followers of many other faith traditions. (Source: http://www.religioustolerance.org/witchcra.htm) Wiccan believes include the two rules I'm listing below, but also Wiccan Deities which include The Goddess, a female entity of creation, and The Horned One, her male ounterpart. (Not demoniac as some would instantly think: Look below) It needen't be one of each--there can be multiple deities in both genders. There is also a divine respect for nature involved, with everything in creation having their own life. And there is also an equality of the sexes involved. (Source: http://www.religioustolerance.org/wic_beli.htm) It is neither a Satanic Cult, since there's technically no Satan in the beliefs (nor do they usually resemble anything from primetime television.) This Horned One doesn't have those ram or bull horns one would expect of the Devil, but actually has antlers like a dear or my personal favorite, a single horn of a unicorn; and he could be either the significant other of The Goddess, or her Offspring. (Oh, and should I say that the pentagrams are almost always pointing upward?) However, they do involve themselves in rituals and majicks, yet you would never have them turn people into newts or sacrifice animals. In fact, their practices are governed by two basic rules. One is the famous Wiccan Rede--if it harm none, do what you will--which is the primary governer of a Wiccan's life. The second is a karma-based belief that whatever you do, be it good or bad, is returned to you threefold, either in number or intensity or both. This second rule--and how it's put into play--will make for some debate in this comic, as well as a guiding force in the stories therin; how it is put into play, the passive or active efforts made in asserting itself, when and if human agents are used, even agents who play backyard extreme wrestling scenes with the bad guys. And for the record, how far I would personally go into Wicca is iffy. On the record, dispite my belief of what Jesus Christ himself has done which is much appreciated, I can no longer with a clear conscious consider myself a Christian because of current trends, apotacies and hyprocracy at large and especially in the media. In fact, there is a prequel for Night Soldiers that I may or may not make, which tells of Richard's crippling injury and the actions of a popular religious leader that would remind some of Job's counselors in his biblical book, which will lead to Shazell's Act of Kindness which converted him to Wicca himself. I don't know if I'll be going much into Wicca in Real Life outside of research. But then again, I've only been studying for a short time. Take it for what that's worth. Shazell and the realism factor, or "Please Excuse her outfit before The Goddess kicks your @$$, Daveykins!" I have made it a goal for me to present Shazell's Wiccan practices as realisticaly as possible, which is why I have studied this religion through books and web pages. At this time I haven't had the chance to show this, but by the time you see Shazell's first ritual, probably in Ish. 2, you'll find out what I mean. The rituals, actions, charm creation, poppets, and so on will be taken from various web-based spells that are shared in the Internet's global Grimore (Wiccan Spellbook, or "Book of Shadows") and will be protrayed as correctly as possible. You would also note that I do have some cliched trappings with Shazell, mainly her dress and hat. This is mainly for the non-wiccan reader, who would see her, have what she is in mind, and then find out more about Wicca which is very different from their initial considerations. I hope that any Wiccan readers, who would probably never wrear a brimmed pointy hat in their lives, would understand this and keep in mind that this is, after all, a comic book. I will also have a quickie-type ability for Shazell that would reek of the TV Shows. Shazell will have in her ability a genetic mutation-based 'hex' power. It is purely a defensive power, and she uses it as such. When put into play, it takes the karma of the person she's targeting, good and bad, and makes the Law of Return occur _instantaneously_. For example, a purse snatcher would rip a purse off somebody, Shazell would cut loose an hex and the snatcher himself not only gets robbed himself, but will also get the snot beaten out of them and then the cops add insult to injury and have him arrested. Meanwhile, the hero who returns the purse to the initial victim would have his palm greased with a $20 bill for returning it. This is purely a plot contrivance that can be used to push the story along in slow chapters. And that's not including the occasional comic effect.