Here's Sega's official press release:
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"LOS ANGELES (May 13, 1999) - SegaŽ of America announced today that Sonic the Hedgehog will be
making his debut on Sega Dreamcast -- "the ultimate gaming machine" -- in "Sonic Adventure." The
a high-speed thrill ride will set the famous blue character loose in a fantastic new 3D adventure
at blazing speeds up to 60 frames per second. With breathtaking graphics, six playable
characters, full 360 degree movement in expansive 3D worlds and even "mini-games" to discover,
"Sonic Adventure" shows gamers the future of videogames today, using the power of Sega Dreamcast.
"Sonic Adventure" creates dazzling graphics and lush environments where gamers can explore endless 3D areas, uncover hidden characters and battle suprisingly complex enemies. Gamers learn to expect the unexpected in "Sonic Adventure" and can find themselves fleeing from a killer whale on a sparkling Tropical beach, sandboarding through mysterious ruins, speeding through a shimmering city freeway filled with loop-de-loops and flying through perilous tornadoes. The sky's the limit in "Sonic Adventure." The story behind "Sonic Adventure" unfolds as Sonic learns that the wicked Dr. Robotnik, aka "Dr. Eggman," is out to control a deadly liquid life form called Chaos, a destructive creature, which grows in strength as it absorbs the precious Chaos Emeralds. Dr. Robotnik's plan is to gather all the emeralds and feed them to Chaos in hopes that the creature will destroy a peaceful local town. Gamers must play as Sonic and his pals to explore the seemingly endless worlds in order to solve puzzles, racing against the clock to defeat Dr. Robotnik. Producer Yuji Naka and his Sonic team are taking Sonic and his friends to a new level. Gamers can now play as any one of six characters including Sonic, Tails, Knuckles, Amy, Big or E-102 GAMMA. These characters can now climb, fly, hover, snowboard, shoot and for the first time, talk -- whatever it takes to stop their nemesis, Dr. Robotnik. Each character has their own special skills to maneuver through the boundless levels. Characters include:
Sonic the Hedgehog
Miles "Tails" Prower
Knuckles the Echnida
Amy Rose
Big the Cat
E-102 GAMMA "Sonic fans have never seen Sonic like this before - running at an amazing frames rate and achieving speeds never before seen in a console game," said Bernard Stolar, president and chief operating officer of Sega of America. "Sonic is a prime example of what is possible on Sega Dreamcast and no other system." "Sonic Adventure" also features gameplay through the Artificial Life (A- Life) component. Using the Visual Memory Unit (VMU), gamers can create A-Lifes which are little creatures that gamers can name, nurture and grow in the game. Once the A-Lifes have been downloaded into the VMU, gamers can exchange information about them with other Dreamcast gamers and play additional games on the VMU. Gamers can teach their A-Life to swim and run and then see how their A-Life performs in a mini race or swimming competition. "Sonic Adventure" also features hidden "mini-games" along the way, which challenge players in varying ways to gain strength or clues to stop Dr. Robotnik. Gamers take advantage of Amy's hammer in "Hedgehog Hammer," utilize Sonic's speed in the "Pin-Ball" and test their own reflexes in bowling and snowboarding. "Sonic Adventure" will be available at the launch of Sega Dreamcast in the United States on September 9, 1999. Sega of America is the arm of Tokyo, Japan-based Sega Enterprises, Ltd., responsible for the development, marketing and distribution of Sega videogame systems and videogames in the Americas. Sega Enterprise, Ltd. is a nearly $3.0 billion company recognized as the industry leader in interactive digital entertainment media, and is the only company that offers interactive entertainment experiences both inside and outside the home. Sega of America's World Wide Web site is located at http://www.sega.com." |
And here's what Game Spot had to say about the US version:
"Sonic Adventure is receiving the greatest facelift for US gamers. Sega's representative, David Karraker of Access communications, said that 12 of Sonic's Japanese developers came to the States to see the project through, including improved cameras, restructured voicework, and a lighter load of FMV sequences. Apparently, according to Karraker, the difficulty level with not be adjusted for the US."
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