-- NiGHTS into Dreams... --

Formats: Sega Saturn, Tiger Hand-held
Genre: Action
Developer: Sonic Team
Rating: K-A
Debut: September, 1996
Wizeman the Wicked, most powerful of all Nightmares, is planning the takeover of the dream dimension -- Nightopia -- as well as the real world using Ideya (dream energy) stolen from sleeping humans. Only two special children from the city of Twin Seeds have what it takes to stop Wizeman, along with the help of NiGHTS, a rebel Nightmaren. During their quest, Elliot Edwards and Claris Sinclair discover the courage within themselves, as well as a very special friendship in each other; and NiGHTS is freed from Wizeman's grasp.

   NiGHTS into Dreams... was widely considered the first truly great original Saturn title, and for very good reason. Not only was it the best-looking (and best-playing) Saturn title at the time; its success and popularity can be attributed to the fact that it is such a complete artistic experience. Never before had such a fantastic mix of story, art, music, and of course gameplay come together so seamlessly into such a wonderfully complete gaming experience. From the ground up, NiGHTS was built upon a foundation of imagination, and the creative beauty shines the whole way through.

   The game captured a very fluid and believable sense of flight, which was the Team's goal to begin with. Flying along invisible 2D planes that weave throughout 3D courses at a speed Sonic would be proud of, collecting Blue Chips in pre-set formations, and performing a seemingly limitless amount of fluid mid-air acrobatics form the base of the gameplay board. The object is to collect enough Blue Chips to destroy the Ideya Capture down each track. There are four tracks to a level, and a boss is fought after all four are completed. The clock is your biggest enemy, and rather than having a power bar, you lose five seconds off the timer each time you take a hit. It is also possible to explore the ground in true 3D freedom as Elliot or Claris, but there's not much to find that way, so it's little more than a superficial bonus.

   Everything was held together by the simple yet involving story, and the loads of replay value typically associated with Sonic Team games. (For the first time since the days of retro arcade, the desire to top old scores was actually an integral part of gameplay.) NiGHTS into Dreams... stands out as a fine example of the way games should be made, and remains the single best reason to own a Saturn.

Grade: S

Spring Valley
Spring Valley ~the IDEAL~ Spring Valley is a beautiful world lush with vegetation. Walk on natural stone bridges which cross over small ravines. Strong breezes at the top of mountains send you to treasures. Other items are hidden in giant trees. Look high and low or you'll miss some of the goodies.
Splash Garden
Splash Garden ~the AFFECTION~ Glide above lakeside parks where fountains shoot jets of water high into the sky. Giant blue orbs hold tempting treasures, but knock you off course when you enter them. Plunge into the water and race along the lake bottom, picking up as many items as you can.
No image available
Mystic Forest ~the POSSIBILITY~ Stone blocks are solidly in place in some parts of the forest, but pillars lay broken and scattered in others. Traffic signs which dot the land seem out of place in the dark and silent surroundings. Look for the core of this dream, a "shining" cave buried deep in the ground. The forest growth here might help send you on your way.
Frozen Bell
Frozen Bell ~the CONSCIOUSNESS~ The frozen landscape is highlighted by railroad tracks which lead to nowhere and towers which soar into the sky. Fly and climb over snowy mountains covered with steep slopes. Look high and low while swinging on the bars, for you can find many goodies. Race the bobsled run to gather Star Chips and Color Chips.
No image available
Soft Museum ~the CONFUSION~ A large museum towers in the middle of an European-style garden. The ground seems to warp underneath you, and red brick roads suddenly end without warning. The museum has no obvious door, so you'll need to find another way to enter.
No image available
Stick Canyon ~the REVIVAL~ The canyon is set in the middle of a desert. It is filled with numerous traps which are designed to slow you down. Giant magnets suck in everything that passes. Another type of machine magnetizes you, so that items and creatures stick to you as you pass them. You need to reach amazing heights to get through this dream.
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Twin Seeds ~the GROWTH~ No description given.
None available

-- MIDI Collection --
Splash Garden (The Amazing Water) -- ???
Frozen Bell (Take the Snow Train) -- Rune Walsh
Soft Museum (Suburban Museum) -- Rune Walsh
Twin Seeds (Growing Wings) -- M. Suenaga
Claris' Song -- M. Suenaga
Dreams Dreams (incomplete) -- ???

-- Related Media --
· US cover art
· Concept art: Spring Valley
· Concept art: Splash Garden
· Concept art: Mystic Forest
· Concept art: Frozen Bell
· Concept art: Soft Museum
· Concept art: Stick Canyon
Moves List: Here's a complete list of the various moves you can perform. This only really matters when you've got a banner trail following you, but here it is anyway:
                 6
            8        4
                        2

         10    NiGHTS    1

                        3
            9        5
                 7    
In the tables below, "Move" is the move to be performed, "Dir" is the direction as indicated above, and "But" is the trigger to be pressed to execute the move.

Move          Dir     But

Twister       1       R
Parasol       2       R
Roulette R    3       R
Arrow         4       R
Screw         5       R
Tornado       6       R
V-Fall        7       R
Ax R          8       R
Typhoon       9       R
Wind         10       R
Move          Dir     But

Mixer         1       L
Dance         2       L
Roulette L    3       L
L-Wing        4       L
Basket        5       L
Ballet        6       L
T-Fall        7       L
Ax L          8       L
Drill         9       L
Space        10       L
Move          Dir     But

Swing         1       R + L
Moon          2       R + L
Cross         3       R + L
Rock'n Roll   4       R + L
Triangle      5       R + L
Boomerang     6       R + L
Spin          7       R + L
Sling         8       R + L
Sonic         9       R + L
Scorpion     10       R + L

Screenshots taken from Sega Entertainment Universe. Information compiled and arranged by Jared "Green Gibbon!" Matte.